Originally Posted by pgil
to take your golf analogy a little further (even though it isnt really an apt analogy, it will suffice i think), you could look at the driving range as the preflop portion of the game. its pretty straightforward when you start out. you start with the basics, and then you can build on them later. you get a good swing, a good stance, grip, etc. this isnt to say that the drive (preflop) isnt complex, because it is, but it is a lot easier to just get the basics down. you can have a decent game hustling people at the driving range if all you did was practice that. if you want to really be able to play golf well, you need to learn how to play the short game. this is what separates the good from the great (also the pretty bad from the horrendous). this is post flop play.
you can use some of the basics that you learned on the driving range, but its not nearly as cut and dry. there are too many things to be considered to just play a by the book strategy. can you hit the ridge from here, if not what would you do? how good are you at chipping medium distances on a fast green? where is the pin positioned, what are the hazards like, etc. the list is pretty well endless. sure you could play a longball game here as well and just hit the damn thing as far as it will go and hope that all goes well. you may even do alright. but this will stunt your growth as a player because you will not be forced to examine the situations and select the best shots to be made. so, in the future, when you are finally faced with a difficult decision that could decide the match, do you lay it up, or do you go for the green?? the problem is twofold: first, you dont really have a good shortgame, so laying it up isnt really going to help you too much, and second, you have no idea how to go about examining the situation. you dont know how to factor wind into your shot trajectory, or if the presence of this particular wind will make your shot impossible. you dont have the experiene of making these decisions countless times before because you avoided them to make the learning process easier. but by the time you figure this out, you've moved up in levels and it is a hell of a lot more expensive to find out that you cant plant a 50 yard chip with the wind at your back onto a fast green, so you end up in the pond.