Originally Posted by swiggidy
Certain types of games clearly lend themselves to being botted better than others.
Using the number of combinations available on the flop doesn't tell the whole story. You have to consider past actions to get an idea of how the villain plays, which will start ratcheting up your feature space, thus your complexity. I doubt any measure gets to the 10^120 or whatever sick number of chess moves there are, but that's at least partially countered by the hidden information.
And "solving" HU 100bb deep still doesn't solve the game. Going to 200bb adds another layer of complexity again, although I'd guess somewhere around 1000bb would be close enough to "infinite".
Like boost I am also not a good player, but there seems to be a lot of intuition involved, which you can't capture.
I'm looking forward to Lukie's epic bump in 2036.