Originally Posted by
JKDS
Some points on the format
The site I played this on has very long days. We're talking 3 weeks. Its a key aspect of the game, since otherwise it'd be over really quickly. I tried to keep with the long day spirit by having longer days than we're used to here. But, I didnt want to force it. So I compromised and had a mandatory 72 hour day, and a 48 hr extension.
Rilla asked me to get rid of that extension on day 2. I thought that'd be too pro village, and went against the spirit of the game. I also didnt want to go back on what I said at the start of the day, which some players could have been relying on.
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Neat thing: Sometimes when this format is played, failing to reach majority = no lynch, and the wolves get a night kill. I figured that would severely handicap our village and would make this way too wolf favored. I also didnt want "stalling out" to be a winning strategy (especially if we had an inactive, which we usually do).
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Wuf was correct that a random lynch is +EV for the village. Its something like a 60% winrate. But I was 99% certain that noone would ever fucking do that, and picked this format anyway.
I also had a lot of faith in the wolves after they got wuf lynched. Day1 is brutal for them, since its just a 4/12= 1/3 shot for the village to lynch one of them. But, day 2 their equity skyrockets since literally EVERY villager needs to be on the wolf wagon to reach majority. They almost got boog, but meh.
The inactivity likely hurt both sides here. It wasnt from many players, but being absent made it harder for either side to reach majority.