The first five exercises were connected, and this will start a new set of connected exercises. Here we're going to practice counting hand hold'em hand combinations. For instruction on how to do this, study this thread:
http://www.flopturnriver.com/pokerfo...tc-161721.html
For each hand and board, calculate how many combinations are in the sample "Villain's range" given to you by listing the combinations of each individual hand. Don't worry too much about why Villain's range is what I'm telling you it is, this is just for practicing counting hand combinations.
Example: We hold AK on K82, Villain's range is {AK-KJ, 88, 22}. That's 28 combinations, listed as follows: AK(6), KQ(8), KJ(8), 88(3), 22(3).
1. We hold 22 on K82. Villain's range is {AK-KT, KK+, 88, 22}.
2. We hold AK on QT4. Villain's range is {AQ-QT, AK-KJ, TT+, 44}.
3. We hold JJ on A42. Villain's range is {AK-AT, 22+}.
4. We hold AK on QJTAT. Villain's range is {TT+, AK}.
5. We hold 98 on T62. Villain's range is {broadways, 22+}.
Afterward: Counting combinations at the table is usually too involved to do, but counting them over and over in your analysis will allow you to develop a feel for the size of a player's range and what it consists of. That's why counting up combinations in your study is so important, even though it's not practical at the tables.