Demi's BR Post: DEMIPARADIGM POSTS ONLY
This is still a work in progress, so bear with me. Instead of trying to write everything down coherently, I am going to ramble about here, and clean it up later.
Until then, please post you comments/questions in this thread which I unashamedly hijacked:
http://www.flopturnriver.com/phpBB2/...ic.php?t=22300
WHAT IS STANDARD DEVIATION?
Mason Malmuth's essay
The following calculation does not produce your true standard deviation, but rather an estimate of it. 3 sessions is obviously not enough for this estimate to be very accurate, and in reality you would compute it over many more sessions. (Malmuth reccomends at least 30) The more sessions you use, the more accurate this estimate will become.
But realize it takes relatively few sessions to determine an accurate estimate for your standard deviation compared to the number of sessions required to determine an accurate estimate of your win rate. This is a good reason to compute this statistic. While your average win may be somewhat uncertain, there is really no good reason you cannot have an accurate estimate of your standard deviation after a relatively small number of sessions.
Here we will assume that all sessions are the same length. The formula in the essay above allows you to adjust for variable length sessions. You simply need to log your win and the number of hours played for each session. We will assume constant length sessions here for the purpose of clearly illustrating what standard deviation means. Namely, it is the "square root of the average of the squares of the differences from your average", or sometimes called a "root mean square" or rms average. Perhaps you have heard of rms voltage. The 120 volts AC you hear about is an rms average of the voltage used in the US. It is actually the standard deviation of the voltage, which is a sine wave with peaks at +/- 170 volts.
Here is a simple example of how to estimate standard deviation:
Suppose you play three 4 hour sessions.
In the first session you win $200.
In the second session you win $400.
In the third session you lose $300.
Your average win or EV for these sessions is ($200+$400-$300)/3 = $100/session or $25/hour.
In the first session, you won $100 more than average.
In the second session you won $300 more than average.
In the third session you won $400 less than average.
Now take the SQUARE of these 3 differences from your average (100, 300, -400):
100^2 = 10,000
300^2 = 90,000
(-400)^2 = 160,000.
Note that it doesn't matter whether your differences are positive or negative since we are squaring them.
Now average these numbers to get your variance per session.
session variance = (10,000+90,000+160,000)/3 = 86,667.
Take the square root of this to get your standard deviation per session denoted by the Greek letter sigma.
session sigma = sqrt(86,667) = 294
Now how do we find standard deviation for 1 hour?
A session here is 4 hours, but you cannot divide 294 by 4 to get your standard deviation for 1 hour.
Your standard deviation increases as the square root of the number of hours you play. Therefore, you have to divide it by the square root of the number of hours.
sqrt(4)=2
So your standard deviation for 1 hour is:
sigma = 294/2 = $147 for 1 hour.
You could also compute variance by taking the average the square of our actual wins, instead of the square of our differences from our average, and then subtract from this the square of our average win.
session variance = (200^2 +400^2 + 300^2)/3 - 100^2 = 8667
Notice that variance has units of dollars^2/hr so it follows that standard deviation actually has units of dollars/sqrt(hr).
Standard deviation is usually referred to in units of bb/hr. This is incorrect, and what is actually meant is standard deviation for exactly 1 hour as we computed above.
If standard deviation actually had units of bb/hr, you could simply multiply this number by the number of hours played to get your standard deviation for any number of hours. You actually must multiply it by the square root of the number of hours, so it has units of bb/sqrt(hr) or bb/hr^.5.
So if our true standard deviation were $147, and if we are going to play for 100 hours, and we want to know our standard deviation for that period of time, it is sqrt(100)*147 = 10*147 = $1470.
You should be able to see how this relates to multitabling. You are effectively playing more "hours" in the same amount of time, so your standard deviation will increase by the square root of the number of tables you play.
Note in the above example that the standard deviation only increases by a factor of 10 in 100 hours, but our average win increases by a factor of 100 to 100*$25 = $2500. So our average win increases faster than our standard deviation.
This is why gambling "works" when you have an edge. In the beginning, your average win will be small compared to fluctuations caused by luck. Over time, your results will be determined mostly by your edge, and the effect of luck will be proportionally smaller. The effect of luck will still be larger in absolute dollars, but it will be a smaller in proportion to your win.
-Thanks again to BruceZ and his great explanations of gambling math.