|
i've played mostly 1v1 so far as zerg and protoss (protoss more recently).
a couple fun void ray openings...
PvZ pylon, gate, gas, pylon, core (put gateway and core at ramp so you can wall with 1 zealot), fast 2nd gas, stalker to chase away ovie, fast stargate.
save chrono boosts for void rays (usually i'll get 3-5). i'll attack wtih something like 3 zeals, stalker, and void ray while expo'ing to my natural (i'll only take the ground forces with me if they are getting too greedy with drones/queens).
1 void beats 1 queen, and once the void is charged up it becomes retardedly powerful. 2 voids generally beat 2 queens. try to force hydras with your voids which you counter with 2 base stalker/sentry/collossus/void ray ball.
PvT i do a lot of different stuff. one that has been getting me a lot of early wins is to open with a 12 gate, 14 gas, 15 gate, 15 core, 16 pylon (cut probes) then make 2 stalkers rallied to the opponent's ramp when the 2nd gate and core finish (chrono boost both). abuse stalker shields to widdle down marine numbers, try to force your way up with stalkers, if not, wait until you get a void ray for vision up ramp and to end the game if they went too heavy on marauders. if not it should be good for an expo, transition into speedlot + templar heavy army (awesome vs terran).
PvP normally i just do boring generic 4 warp gate into robo, whee
|