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Madden '12

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  1. #1
    Lukie's Avatar
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    Default Madden '12

    Branch off from the NFL thread...

    Quote Originally Posted by Roid_Rage View Post
    Shotgun offense.

    Nuff said.
    shotgun is and always has been easy to move the ball, but i've always been a firm believer in having some way to run the ball and control the clock when necessary. the 2 receiver, 2 back sets are the logical choice because most playbooks have a lot of them for variety and there are good passing concepts to go along with a solid running game and the personnel stacks up pretty well for most teams.

    here's a situation:

    Down 14-7, at opponent's 40 yard line with 3-4 minutes left in 2nd Q. We kick at halftime.

    If we gun it out and score too quickly, it's very possible/likely that a good player is going to score again for the lead and get the ball back at half time.

    If we pound it a bit and run some decent short route passing concepts it's easy enough to score a TD with a small amount of time left on the clock which is much better than the above scenario.
  2. #2
    Jack Sawyer's Avatar
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    Always be the one receiving at halftime. That is the one best thing you can do to cheat the momentum system hardcore.

    But apart from that, the run-n-gun playbook is where it's at. I form and singleback 4wr is pretty much the only two formations you'll ever see me using for runs and passes. It all depends on how mobile my qb is or not.
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  3. #3
    Roid_Rage's Avatar
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    He just wins, mmkay?
    I can't run the ball for shit if its not a draw or a sweep.

    But I have a pretty small sample with '12 so far, we'll see how it goes.

    Anyone else notice they've beefed up the defense BIG TIME this year compared to previous maddens? Breath of fresh air imo.
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  4. #4
    This franchise blows and doesn't deserve its own thread. Being the best available doesn't make you good.

    "This year in Madden, we changed how you tackle and used more computer animations. Next year look for the same!"

    Here's hoping they don't/can't renew exclusivity in 2012/13.
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  5. #5
    Roid_Rage's Avatar
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    He just wins, mmkay?
    Yea I really hope they get some competition, its been stale for a while. :/

    Only reason I (and I'm assuming 99% of all Madden players) buy the next version is because of the new players.
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  6. #6
    Lukie's Avatar
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    Quote Originally Posted by Jack Sawyer View Post
    Always be the one receiving at halftime. That is the one best thing you can do to cheat the momentum system hardcore.

    But apart from that, the run-n-gun playbook is where it's at. I form and singleback 4wr is pretty much the only two formations you'll ever see me using for runs and passes. It all depends on how mobile my qb is or not.
    i think kicking/receiving to start the game mostly just comes down to personal preference. the large majority of players kick to start the game though.

    i really haven't spent a whole lot of time on this madden but for whatever it's worth, i used to always use the run n gun playbook in older maddens and it was always a great book with a lot of good dedicated under center running formations as well as great passing shotgun sets (given the name, go figure).

    i'll have to take a peek at it...
  7. #7
    Lukie's Avatar
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    Quote Originally Posted by Roid_Rage View Post
    I can't run the ball for shit if its not a draw or a sweep.

    But I have a pretty small sample with '12 so far, we'll see how it goes.

    Anyone else notice they've beefed up the defense BIG TIME this year compared to previous maddens? Breath of fresh air imo.
    yeah, the defense definitely seems improved and from what i've noticed, defenders play zones a lot smarter and the receivers don't cut into their routes nearly as well or smoothly. the routes therefore take longer and don't seem to get nearly the separation that they used to against man.

    frankly, i think this is a good thing. offense has historically always been too easy in madden and i kind of miss madden 05 specifically where you could actually get pressure from your d-line alone, but i digress.
  8. #8
    Lukie's Avatar
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    here are a couple tips for running the ball (using carolina's playbook):

    use your changeable audibles on 5 different formations. use one of them on strong-close, counter weak. the formation run audible is hb off tackle and both are great runs.. one to the left and one to the right. come out in any other play (dive, toss, pass play). take what the defense gives you so to speak.. but the off tackle and counter weak are both very solid runs.

    mix it up with other 2-2-1 sets like strong normal, weak twins (toss weak is great), and the i-form sets (fb dive seems overpowered again, as always).

    all of them have good passing plays as well.. keep it balanced.

    also, turn auto-sprint OFF and when running the ball, don't hit it until you have a clear opening. sprinting into the line of scrimmage is a big no-no.
  9. #9
    Lukie's Avatar
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    just played a little bit, and here's an idea that i'm slowly but surely rediscovering:

    you're really not looking for good stock pass plays but rather good routes. and to that end, playaction on most plays is entirely optional.

    a few examples of 'good' routes include posts, corners, crossing routes, a couple unbumpable routes (at least in past maddens, not entirely sure about this one yet), slant hooks, screens, etc. most oddly shaped running back routes also tend to be pretty hard to stop and is all the more reason to use a fast RB.

    these tend to be mixed into seemingly random plays with useless routes that can be replaced with some of the stock hot routes like a drags, slants, blocking, or streaks. for example a lot of long developing deep routes can be replaced with a simple streak to make the play a lot better and to add a certain amount of modularity to your plays. the majority of my pass plays incorporate at least one streak and you can use them to hit the seems as a tight end/slot receiver, user catch on the outside, go deep, or simply use them to pull zones deeper to open up underneath routes.
  10. #10
    Ragnar4's Avatar
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    Does Madden 12 allow you to defer? If you can, always defer. Always, always, always defer.
    The Dunning–Kruger effect is a cognitive bias in which unskilled individuals suffer from illusory superiority, mistakenly rating their ability much higher than average. This bias is attributed to a metacognitive inability of the unskilled to recognize their mistakes
  11. #11
    Quote Originally Posted by Roid_Rage View Post
    I can't run the ball for shit if its not a draw or a sweep.
    Stop using the Lions!
  12. #12
    Roid_Rage's Avatar
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    He just wins, mmkay?
    Lol how did you know?

    No, but this is for almost any team. I'm exaggerating obviously, but I'm definitely a pass-heavy player (surprised if this is like 99% of madden nation though). I've been running the ball almost exclusively since I posted itt though.

    Trying to get better at least!
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  13. #13
    Lukie's Avatar
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    You really need a certain balance if you want to run the ball effectively. Otherwise on defense, it's not so hard to stack the line and user a safety and shut down run heavy players.. who aren't as rare as you might think.

    Work on your passing game.. if you are running mostly out of 2 receiver, 2 back, 1 tight end sets, your 2 receivers and your TE should all be very useful receiving targets and your opponent can't user cover all of them. The backs tend not to be quite as deadly in the passing game, but there are some plays that have 1 or 2 routes for the RB that are hard to stop and these tend to be good plays. If nothing else I usually keep one in to block anyway.

    You need runs that can attack different parts of the line. For example, take strong pro out of carolina's book-- off the top off my head some of the runs include counter weak, hb dive, hb blast, and a few outside runs to the right (power O, stretch, and a motion toss that builds off the principles of Z spot and flanker drive-- 2 good plays).

    If they have only 7 in the box, and especially if they are spreading their line or their backers, you can run dives and blasts all day. If they sell out and shift strong side, you can hit them with a counter weak typically for a big gain. If they fake blitz and crowd the line, a toss or stretch often goes for a big gain (or sometimes it gets blown up for a loss; it happens). I haven't had much luck with the power O this year honestly.

    I still recommend turning auto-sprint off. I'm not sure exactly when auto-sprint on is triggered, but I think the whole concept is dumb and it's important not to instinctively hit sprint right away, especially when running between the tackles. You need to read and follow your blocks correctly, avoid defensive linement shedding their blocks, and only hit turbo when you have a clear hole.

    Assuming you are devoting 0 or 1 audible to any given formation you run, sometimes you might see an open run but you don't have the right audible to take advantage of it. It happens and it's all the more reason why you need to have a legit passing attack out of your running formations.

    You should know your formation audibles and whatever custom audibles well. So say I want to run the ball with a 2-2-1 set. I use about 5 of them and they have different looks and different defensive philosophies stop them. Pick a play that you think will work well given your opponent's tendancies, and rush to the line. If you like the look, snap the ball while hopefully your opponent is still setting up his D. If you don't like the look, work your audibles and/or hot routes.
  14. #14
    lolzzz_321's Avatar
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    I just wanna know if illfavor goes to UNT
  15. #15
    lolzzz_321's Avatar
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    Lukie, lets play sometime this week
  16. #16
    Quote Originally Posted by lolzzz_321 View Post
    I just wanna know if illfavor goes to UNT
    Indeed I do, though we don't even talk about football here. Even with the new stadium there is no optimism. Luckily I got my BM at OU so I'm used to seeing great football.
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  17. #17
    Lukie's Avatar
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    Quote Originally Posted by lolzzz_321 View Post
    Lukie, lets play sometime this week
    for sure

    i might even try to find my old mic, just for you
  18. #18
    lolzzz_321's Avatar
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    Cool, I go there twice a week for accounting masters!!! I saw UNT plays Bama this year lol
  19. #19
    lolzzz_321's Avatar
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    Quote Originally Posted by Lukie View Post
    for sure

    i might even try to find my old mic, just for you
    Cool, what do you think of Ultimate Team H2H? I guess it's more balanced. Today a dude quit in like the 1st qtr (I was winning 14- 0) and I didn't get any coins .

    Also, great way for MS and EA to make more monies.
  20. #20
    Lukie's Avatar
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    the only things i know about madden are practice mode, rosters, and head to head
  21. #21
    k need some help...my friend is a die hard giants fan and that's the only team he plays with...he wants to play for $40 a game and has to beat me by atleast 7.5 points....we're degens and play games for $ and currently I am up +$360 playing other games against him...he has paid me $100 of it this weekend and wants to play madden for $ since he considers he has a great edge on me

    Need help on what team I should pick?
    What are the giants' weakness?
    What offense/defensive plays I should be picking?

    We have played one game so far....I picked packers ldo for their stats...i luckboxed (had an interception by the cpu on my end zone when he was about to score) and won 23him-17me after he failed a 2 pt attempt with 10 seconds left..

    When we played he ran a fair amount and was getting easy passes down the middle....i have no idea why my defense kept keeping the middle wide open..obviously i dont know what defensive play does what

    Any advice or any helpful link is appreciated!
  22. #22
    Roid_Rage's Avatar
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    He just wins, mmkay?
    Take this advice with a grain of salt, lukie/others can correct my flaws in thinking but:

    Cover 2 will help you stop some of those middle of the field passes. It's a zone defense (ldo) with 2 deep safeties covering half the field, and your corners/LBs dropping back to cover middle of the field and the flats.

    There's another play I really really like vs people that run a lot/pass liberally in the middle of the field. I forget the name (think its like 2 Man Under Robber/Spy or something along those lines, out of basic 4-3 set) but its got MLB being used as a spy (will show up as an orange-zone lookin thang for his coverage). It's good for the run since everyone else is manned up (pretty sure someone has RB covered too) with 4 rushers and the MLB can roam the field to stop it for a loss/small gain fairly often. Is good for the pass in the middle of the field since the MLB is watching the QB the entire play but also dropped back in a 'zone' in the middle of the field. If your MLB is at all athletic he can knock down a lot of short/medium range passes in the middle of the field or pick them off.

    Giants strengths (off the top of my head) are:
    - Better than average/solid O-Line
    - Brandon Jacobs/Ahmad Bradshaw are both very solid RBs, don't worry about jacobs catching a lot of passes though, so when he's in expect him to stay and block or a running play between the tackles.
    - Hakeem Knicks is a very good WR and definitely their best. If you use Cover-1/man-to-man coverage put your best CB on him always.
    - Defensive Line is stout, wouldn't try running between the tackles very often. Power-O, draws should be effective.

    Weaknesses:
    - Don't have a lot of depth at WR iirc. One really solid WR (see above) other than that, kind of thin?
    - Eli isn't an elite QB. Decent arm strength, meh accuracy. Get pressure on him if you can, but won't be easy with that OL. Zone blitzes could be useful here?
    - Can't think of any LBs they have that are REALLY solid off the top of my head, create mismatches with your TEs and RBs.

    Team I'd use and why: Lions

    Not just because I'm an LOL LIONS ARE BEST EVAR OMG fan but because I feel like they match up really really well with these guys.

    Lions strengths:
    - Defensive Line is insanely deep and arguably best in the league. This negates the advantage their OL has vs most DLs.
    - LBs are massively improved and should match up well vs Jacobs and Bradshaw. Should be good enough to cover their TEs man-to-man.
    - Secondary isn't deep or great but Chris Houston should be able to handle Nicks with help over the top (safety). Eric Wright is solid #2 corner and Delmas is a fucking missile you can use to blitz every now and then effectively.
    - Since their secondary is thin/meh, the Lions match up extremely well with Burleson, Calvin Johnson, Titus Young. Not to mention Maurice Stovall is an awesome 4th stringer in spread formations since he's CJ size but less speed/hands.
    - TEs are underrated elite pass catchers, should match up really well with Giants LBs. Use Pettigrew as your safety blanket.
    - Jahvid Best is fucking AWESOME to use with screens/draws, wouldnt try to run the ball in power formations (goal line, I formation, etc) since the OL will suck ass.

    Weaknesses:
    - Defensive is fairly solid overall, shouldnt have too much trouble containing the big play.
    - OLine is very good at pass blocking (ranked 6th last year) but shit at run blocking, exception is draws.

    If you use the Lions, use shotgun formation almost religiously. You match up sosososososo well with his secondary and draws + multiple screen plays aplenty from these formations. Use screens a ton when its a situation when he's sending the blitz. Like I said above, Pettigrew is safety blanket over the middle when you need to gain yards. Calvin Johnson Fade is fuckin titties when he's manned up (shouldnt be often unless your friend is brain dead.)

    DOIT.
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  23. #23
    My advice is probably much worse than Roid because I haven't played Madden in forever.

    Packers have great corners and should be able to man up vs. almost any WR corps.

    I never played much zone/Cover 2 but it may be more personal choice. I agree the Man Under-type Ds are fundamentally very solid, and the spy coverages where you have a MLB reading the play is great for defending the middle of the field.

    The Giants notably have great edge rushers and I assume their playbook is blitz happy. You should probably play a lot of shotgun or plays where you chip with the backs or TEs chip the ends. The Giants should be weak in coverage so if Rodgers can evade the rush you have great receivers and an elite TE.
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  24. #24
    Lukie's Avatar
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    Superman do you have any more specific questions by chance? It's kind of hard to write a post out on how to get better because there's a lot that goes into it. I'll do my best to answer your questions though and try to add anything that I think might be relevant and useful. Just realize that it's going to be a pretty generalized response for the most part so you may have to adapt it to your specific circumstances.

    As far as what team, there are a lot of very good/useable teams in the game and ultimately the best among those is going to depend on your schemes and how you use your personnel.

    Here are some of the good teams in alphabetical and why I like them:

    Bengals - Best defense in the game, hands down. It is somewhat counterintuitive but basically athletes in Madden (fast, tall) are extremely important and the Bengals defense is LOADED with guys with speed and height, at every position basically. Take Taylor Mays for instance: can't play safety in the NFL, but he's 6'3 with 95 speed and big hit power-- the ideal user safety. Offense is horrible, good luck with Andy Dalton lol

    Chargers - Tight ends are ridiculously hard to stop in Madden and Gates is the best in the game. If you can user catch with the 6'5 towers on the outside (Rivers seemingly never makes a bad throw), the offense can't really be stopped. Good o-line, but no legit running back and the defense is slow.

    Cowboys - A team that benefits from the fast/tall thing. My current team of choice. Romo/Witten/Austin/Bryant is like a poor man's version of what the Chargers have. Throw in a burner RB (who fumbles too much, unfortunately), some extra fast WRs, and *just* enough on defense to reasonably get by. On the defensive depth chart I basically set my OLBs at DE, the 3-4 DEs go into depth at DT, and the MLBs become my LBs. This is pretty typical when using 3-4 teams. You have to have speed on the field.

    Eagles - Ridiculous when used by a good player who knows how to use a mobile QB. Vick, McCoy, Jackson (100 speed, wtf), Maclin on O; strong D line and possibly the best CB trio in Madden history. Lack of height at WR and crappy LBs and safeties put this team at top-tier (with the Packers) instead of god-tier.

    Giants - I'm going to cover them because your friend uses them. Starting with the defense, if your friend was smart he would start Tuck at DT with PierrePaul and Umenyiora at ends. Tuck is an absolute monster in this game because of the whole spd/str thing. Best d-line in the game for sure and a great defense but the back 7 has some holes, corners are slow etc. I'm not a big fan of their offense either. Bradshaw fumbles too much and Jacobs is too slow, even for the prototypical fast/heavy 1-2 RB punch. Receivers are meh and the TE is horrible-- huge weakness there.

    Packers - All around great team with basically no weaknesses. You can't really go wrong here. Arguably the best team in the game.

    Panthers - Very underrated, top 10 Madden team and possibly top 5 depending on how you use them. Great O-line, 2 great backs, 2 legit tight ends, Newton is good enough and mobile, great linebackers.

    Raiders - Sooooooooooo much (Madden) talent because of all the speed, basically held back by the QB. In past Maddens just having a QB like Pryor on the roster (90+ speed) would be enough but in this year's game he is so inaccurate that he's pretty much unuseable. Campbell isn't much better.

    I left out some other good teams like the Falcons and Texans and a couple others but I already talked too much about teams relative to its importance. I think it's more important to learn playbooks and then teams become mostly interchangeable after that.


    Plays...

    On offense I use the Saints playbook. Carolina is another great option that I used to use. With NO.. some good sets (take these to practice mode, set the computer defense to random play and then play around.:

    The giants are tough to run on but it's probably a good idea to given that you're playing at +7.5. Some basic plays...

    Come out in weak twins - toss weak. the play can be run as is, or optional line blocking aggressive or to the left. if left side is being overloaded, playmaker the run to the right, motion your fb right and hike before he sets. if middle is open, audible to hb blast (formation run audible) and this can be ran a variety of ways-- with or without motion, with or without playmaker, with or without cutting back into the opposite A gap etc. play around with it.

    Put strong close - counter weak as one of your five audibles. Come out in quick toss, off-tackle, or y trail. dive is your formation run audible counter weak is one of the best runs in the game, quick toss is great for when they are overloading the middle, y trail either hit the slant over the middle or the tight end on the trail route (usually wide open if the slant is covered).

    I-form twins is another good set. try coming out in dive, blast, or fb dive. the formation audible is a sort of weird outside run that's something between a stretch and a toss, very effective if they are jamming the line like most outside runs. slants is a very simple but effective formation audible. The playaction formation audible also has a very good and unique B route that's sort of like a post with multiple cuts. Hotroute your RB to block (cancel the playaction unless you like getting sacked) then do what you want with the rest of the play. I like to slant out the TE which makes it similar but it develops faster and you're less likely to get sacked. A high bullet to the TE destroys man.

    A few shottie plays for when you have to pass...

    Empty y-saints, note: the LB here is by default a backup running back. you may want to manually sub someone else into this formation or use one of the preset sub options to get a better player, depending on what team you are using. These formations always stretch depth but speed and CIT (catch in traffic) are important especially for what we are doing with this position

    Saints slant - The TE runs a weird route here where he fakes a post and then cuts to an out/corner that obliterates man coverage. X should be open on a similar route without the fake. All around great play and can beat anything (the streak is often open in the seam against zone, the slant comes open against man, etc).

    Saints in - motion LB to the right and hike, hit him with a bullet pass right at the snap. easy yards. if they start dropping QB spys, the right side has a beautiful flat/out/streak combo that overloads zones. Play around with precision passing, e.g. sometimes you can bullet high to Y to throw over a flat zone.

    I picked this formation because it's easy to learn and ALL of the formation audibles are useful. On the short pass, the tight end short curl is almost unguardable.

    The 'run' is a receiver screen. motion LB to the line like you did in Saints in, but send him on a drag, and do whatever you want with X (streak or slant). hike, and your first read is your #1 receiver on the screen. If it is covered (man coverage or a flat zone), DO NOT THROW IT TO HIM. Hit the drag if it's open and sometimes those blocks get sprung anyway. Otherwise hit the other route or throw it away.

    The deep pass has the verticals concept which beats zone pretty well. Hell the TE route alone beats pretty much everything, just watch out for your friend user covering it. Drag X if you want a checkdown.

    The playaction pass is just another solid pass play which lines your Y receiver up a little differently. Hit him on the deep corner.


    Defense...

    The most important thing, and you're not going to like this, is to get good at usering a safety. There are a lot of otherwise deadly outside runs that can be neutralized by proper defensive setup and then cleaning up with the safety. The CPU takes horrible angles and get sucked into blocks far too easily. Likewise, in pass coverage, you'll see stuff like a deep cover 3 safety in the middle just set a deep post complete right in front of them. User him, hold LT (Strafe) and go pick that shit! Try to get a tall fast guy as a free safety and don't worry too much about his overall rating.

    Other stuff you can do to help vs the deep stuff over the middle: try cover 2 buc, based on the principle of 2 deep safeties with the MLB dropping deep into coverage. Depending on the play and players involved, this may or may not work, but definitely worth a try. It's at least SUPPOSED to work but it does a better job against average tight ends than it does vs elite tight ends or #1 receivers.

    Go into practice mode, user the safety, pick a play that you like and set the offense to random. See what you can do. This helps your run/pass reads and user defending where needed. Also try to work on some legit blitzes. It's relatively easy to use line and linebacker stunts and shifts and re-blitzes to get a free blitzer off the edge while only blitzing 4, for example. Bonus points for creating some blitzes and coverage D that look the same, you get the idea.
  25. #25
    Lukie's Avatar
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    Also to add to the thing about player attributes, I'm not saying that speed/height are the ONLY important things, but they are critically important for most positions and are not accurately represented by the overall rating. Think logically about what a position does and you can figure out what else is important. For example..

    QB - I honestly scramble very little so speed isn't very important to me and using the Eagles is a huge waste. throw power, short accuracy, medium accuracy, and deep accuracy are all very important.

    HB - speed, carry, catch, break tackle, etc. I DESPISE when my RB fumbles. If I'm going to turn it over I want it to be because I f***** up, damnit

    TE/WR - speed, height, catch in traffic, jump

    defensive line - speed, strength, block shedding

    secondary - speed, height, catching, etc.
  26. #26
    I love how hardcore you are about it, Lukie. I used to draw up plays for Madden but I gave up years ago.
    Playing big pots at small stakes.
  27. #27
    Lukie's Avatar
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    Yeah I've been playing a lot the last couple weeks. It's the first Madden I've played seriously since Madden '06 probably. I won't be able to keep it up, but it's fun.

    On a side note, as far as stick skill I am nowhere near what I used to be, but I beat a lot of people who are clearly better on the sticks by being smarter and having a better gameplan. That is cool to me.
  28. #28
    It's funny that you don't use mobile quarterbacks because as an Eagles fan, that's all I've ever used in Madden -- Randall (was godlike back in the day), McNabb and the other teams I've used with any regularity were the Elway Broncos and Vick in Atlanta. When I played dynasty mode I'd always draft a scrambling QB.
    Playing big pots at small stakes.
  29. #29
    Thanks for the help guys...great great posts Lukie...will try out what you said and come back with questions!
  30. #30
    Lukie's Avatar
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    I just put an epic beatdown on this guy playing 100% legit

    Schaub 15-18 400+ yards 0 int, 3 catches to Andre, Foster 10 for 100 or something, mostly in the red zone

    Freeman 1td 7int + fumble + 2 turnovers on downs

    Texans 84, Bucs 7


    I would have granted mercy but he didn't ask, and I think it's in somewhat bad form to offer when winning, but I'll always accept
  31. #31
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    earlier in the thread I made a point that for pass plays, you're really not looking for good PLAYS per se, but rather good routes. if a play has 1 or 2 good routes, it's fairly easy to compliment the rest of the play with drags, slants, streaks, blocking etc. as needed.

    here's one of many examples from the saints book, singleback y trips: saints sluggo

    the X receiver is running a weird slant n go, i'm not really sure how good it is honestly but for the MOST part, these sort of double moves are just worse than a streak. you can keep this, or hot route it to a streak or playmaker a deep out and catch it on the sideline, whatever you want really

    the B receiver runs a shortish curl, nothing to write home about here. again run a streak or re-curl it or slant it or playmaker out or whatever you want. if nothing else, just ignore it.

    the tight end is blocking. there is a place to have the tight end block but it's rare and tight ends are great in madden both for sealing the edge on an outside running play and as a receiver. drag him because really any other route can get in the way of the real route we like this play for...

    the Y post/in which is just awesome. without spending much time on the play i can say confidently that it's a legit money route.

    as for the running back on the delayed curl, i have mixed feelings about it. if i'm not really sure what the defense is doing, i would leave it. i typically like blue routes. if i know they are blitzing and know where it's coming from, i'll block him in left/right to pick it up.
  32. #32
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    sometimes it's hard to get the outside receivers (typically #1 and #2) involved in a normal set. relatively easy way to use a streak, and it helps tremendously to have height with whichever receiver you're using so move them around as needed.

    send an outside receiver on a streak, preferably on the short side of the field. drop back, and send a bullet pass precision down and to the outside so that the receiver will catch it 25-30 yards from the LOS. click onto WR, cut inside, then back in line with the ball and hold catch (Y on Xbox). preferably you get the spectacular catch animation (spinning and launching in the air), but the over the shoulder catch is good too.

    I've picked up many a 3rd and long doing this and it seems to either go for either 25-30 or for a TD if the defender acts like an idiot, which happens a decent amount

    it does get overthrown or just missed sometimes and better corners will pick it sometimes, but at least it's like a mini punt.
    Last edited by Lukie; 10-07-2011 at 01:42 AM.
  33. #33
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    same idea, same formation, very similar play to one in strong close

    singleback y trips: y-trail

    the tight end angle route is what we really like here. i think the slot's slant preemptively compliments it so i leave that as well. hit the slant if it's open; otherwise the tight end's route almost always is.

    the RB's blue route can be left alone, but if it looks like they are blitzing, you might as well just block him.

    the outside receivers are on fades, which makes it a pretty awesome stock play inside the opponent's 10 (precision pass high on a lob to an outside tall receiver and watch your opponent completely whiff), but anywhere else you can just hot route over the fades again with a streak, deep out, slant, or drag
  34. #34
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    ok, last post for now

    same formation, play is double china.

    the Y and B short ins are the routes we like and typically one will be open over the middle.

    The tight end corner, while a good route, is kind of worthless without a streak or flat route to pull coverage. a slant out is usually harder to cover anyway. streak him or send him on a slant in and hit him at the snap if he's open.

    the RB route is completely worthless. it's ran like 6 yards behind the LOS and a lot of times you'll hit him right in the helmet. the obvious solution is to block him, which I usually do, but you could be creative and send him on an out, or motion him into the slot (underrated tactic, fwiw) and do something with him

    X route looks nice, and you can hit him iwth a high bullet before his cut and get a nice animation. the problem is that routes like this just get jumped too easily. would rather just streak him to be honest

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