The Zilla Games
The Zilla Games
The world has been conquered and is being ruled by Red Zilla. In honor of his glory and greatness he holds the Zilla Games. A TV show that is broadcast throughout the world where participants from various corners of the world fight to the death on behalf of their region and his holiness, Red Zilla.
As a participant in the Zilla Games you're thoughts are broadcast to everyone (including the opposition) for increased viewer entertainment. NO PMS allowed.
Each participant is randomly assigned a region in which they will represent and a hidden number that determines turn order. Participant order is not revealed until it is that participant's turn to act.
When participants do nothing it angers the viewers and the powers that be. They are here to be entertained and thrilled. If 3 players in a row pass one of them will be randomly killed. Additionally participants have 24 hours to act starting from turn announcement. After 24 hours of idling you will automatically pass. If you automatically pass twice you will be removed from the game (includes spectator privileges).
Available Actions For Players Are:
Pass - Quote your turn, do nothing
1 to 1 Combat - Quote your turn, announce target and weapons if any.
Many to 1 Combat - quote your turn, announce target and accomplices. Accomplices must quote within 12 hours. Otherwise you attack without accomplices who did not quote. If your accomplices are killed before using their action you continue to attack without them. When all attackers have used an action attacking the battle will be resolved.
If you have a weapon you may still use hand to hand combat. However, hand to hand combat is required when attacking in a group for fear of hurting accomplices. However if you attack and all your accomplices die or do not quote in time and you are the only attacker you will automatically switch to your weapon if you have one and strongest if you have two.
It is possible in every scenario for all attackers to be killed and the defender to be killed. It is also possible that both parties survive.
When killing another participant dropped items are announced. Survivors gain any items that they had. When attacking as a group the dropped items will be randomly distributed to surviving combatants unless otherwise distribution is stated during attack announcement.
Bow: 70% Attacking Survival, 30% Target Survival
Sword: 85% Attacking Survival, 15% Target Survival
Bandages (Maximum of 3): 65% chance of preventing you from being killed and are used automatically
Random Item Setup:
1 Bandage, +1 for every 3 players
Initial items are randomly assigned and will be PM'd to you. If you do not receive a PM you do not have any items.
Your Items are kept hidden until they are used. At which point they will be announced in the form of "Participant has used X to Y" If they are Bandages the amount you possess will not be revealed.
Attackers vs Unarmed Attacker, Attackers Fatality %, Target Fatality %
1 50% 50%
2 25% 75%
3 17% 83%
vs Sword, Attacker Fatality %, Target Fatality %
1 85% 15%
2 43% 58%
3 28% 72%
vs Bow, Attacker Fatality %, Target Fatality %
1 70% 30%
2 35% 65%
3 23% 77%
Sword 45% Survival vs Bow 55% Survival
Bow 55% Survival vs Sword 45% Survival
Game Maker Privileges:
• Random Hazards
○ Destroy all participant(s) items
○ Kill participant
○ Obliterate participant (kills through bandages)
• Randomly Revealing Information
• Randomly distribute additional items
When you die you become a spectator of the Zilla Games. As a spectator you can send bandages. However, you need to have 80% of the spectators approval to send bandages. The spectators may only send 1 bandage per death of Zilla Games participant. If the spectators cannot decide who to send bandages to none will be sent.
You have been selected for the Zilla Games