Starts the game with his role revealed. Everyone knows he's the engineer, because well, it's hard to hide all of the cool stuff he builds.
During the night phase, the Engineer may build a trap and "protect" one of the villagers from being eaten by the wolves. The Engineer secretly PM's the Mod with who he wants to protect with a trap each night.
If a wolf attempts to eat a villager who has been protected by the engineers trap, the wolf will die instead.
(Optional) If the alpha wolf attempts to convert a villager who has been protected by the engineers trap, the alpha will either be revealed, or may instead choose to have one of his own wolves sacrificed to escape without having his identity revealed.
The Necromancer is an evil entity in it to win the game for him/herself.
Each night, the Necromancer may choose to perform an evil ritual and raise one of the slain members of the village into a shambling army of undead.
Each night the Necromancer does this, though, he/she risks being caught at a higher, and higher rate. On the first night, the necromancer is guaranteed a successful raising of a zombie, on the next night, there is a 25% chance he/she is caught, on the next night, there is a 50% chance he/she is caught, on the next night, there is a 75% chance he/she is caught, and on the next consecutive night, there is a 100% chance he/she is caught
If The Necromancer is ever caught, his or her identity is simply revealed to the village.
If the necromancer ever takes a night off, the chance the necromancer is caught is reduced to 0% and begins building normally.
If at any time the number of zombies accrued by the necromancer is greater than the total number of villagers and wolves, the necromancer may unleash the zombie hoardes upon the villagers and the necromancer wins the game.
When the necromancer dies, for any reason the evil magic animating the zombies fades, and the zombies all die.
The wolves, and the villagers can kill the necromancer as normal for each phase.
If the Alpha tries to convert the necromancer, the necromancer will die, and no conversion will occur that night.
The Apothecary at any time, may reveal his true identity to the village, and ressurrect any player who was killed the night before.
No matter what the role of that player was previously, the player is brought back to life in the game, as a normal villager with no special roles whatsoever.
Once the Apothecary has revealed himself, the Angel can no longer protect the Apothecary. (The angel believes ressurecting someone that has already gone to heaven is an abombination against humanity)
The Apothecary may ressurrect one person per day, if he manages to live through the night.
As long as the apothecary is alive, the wolves must outnumber the village to win, not just simply have the same number of wolves as villagers.
That Crazy Guy Who Mysteriously Wandered Into Town The Night Before All This Started Going Down And You're Not Really Sure Who'se Side He's On.
Edited because this idea really sucked.. i'll come up with something.