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Originally Posted by MadMojoMonkey
I'll restate this, because it came back up.
The revive basically draws the dead thread info back into game, which is like an OP seer.
Without a standard seer, vig, or angel, though... something is needed for balance.
If there is no revive, then the village can be really up against it.
Due to the increased number of wolves.
The revive restored balance in a game with 4 wolves, and it became OP in a game with 2 wolves. If we started at 7v2, like it was on Day 3, I never would have added a revive to the game in the first place, especially since the ghost angels were far more powerful in the smaller game. I designed this specifically for the revive to be active only when there were 4 or perhaps 3 wolves left. With just 2 wolves, 4 ghost angels are more than enough power for the village. Honestly, I think the village was favored to win then, and Keybored has to be given the credit for getting the things back on track for the wolves. Ong probably never would have stepped up his game if Keybored wasn't fighting tooth and nail. Virtually any other wolf team and the village wins this one.
I think that if specials or their products (like looked up players) exist in the endgame, the game was designed poorly. It should always be assumed that the death of the last wolf or even last two wolves should come from the lynch. This is in line with idea of each team needing 50% equity to win for the game to be fair.
This endgame may have appeared to favor the wolves greatly to you, but it didn't. It was pretty standard, and the wolves lose that endgame a ton. Specials should be designed to get the first wolf or maybe the first two and then be voided by the time the game is deep
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