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Nakamura
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06-30-2008, 09:58 AM
Post subject: What is a good score with SnGWiz?
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#1 (permalink)
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4-of-a-Kind
Join Date: Mar 2008
Location: Grindin'
Posts: 1,511
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I have installed the demo version of SnGWiz and recently tried lots of hands in the quiz. I was particularly worried about my head's up play since I seem to be getting lots of 2nd's and not enough 1st's.
I was surprised by my score. I was missing lots of pushing points (when the blinds are getting to 300/600 it's almost ATC), and I think this was a major leak for me.
I played 100 hands (difficulty = average, blinds set above 150/300) for each try and here are the results.
2 players: 80 - 85% (after this I made some adjustments), 100%, 98%
2 0r 3 players: 95%
3 - 5 players: 93%, 92%
So what is a good score for SnGWiz? Or is this the wrong way to think about it?
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taipan168
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Administrator
Administrator
Join Date: Jul 2005
Location: Sydney
Posts: 10,436
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Seems like pretty good scores to me. Of course we should all aim for 100% however.
That said, the real art in SNG Wiz or any similar tool is estimating opps' calling/shoving ranges...
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Nakamura
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4-of-a-Kind
Join Date: Mar 2008
Location: Grindin'
Posts: 1,511
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Quote:
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Originally Posted by taipan168
That said, the real art in SNG Wiz or any similar tool is estimating opps' calling/shoving ranges...
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Hmmm ... do we get this from past hands our opponents have played and their equity at the table?
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taipan168
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Administrator
Administrator
Join Date: Jul 2005
Location: Sydney
Posts: 10,436
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Quote:
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Originally Posted by Nakamura
Quote:
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Originally Posted by taipan168
That said, the real art in SNG Wiz or any similar tool is estimating opps' calling/shoving ranges...
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Hmmm ... do we get this from past hands our opponents have played and their equity at the table?
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Hard to describe in a reply, but it's based upon stack sizes and reads from prior hands. I think the best way to do this is to use the graph function in SNG Wiz, see where the breakeven point is and ask yourself whether opp could/could not call that wide.
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mukaka
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Full House
Join Date: Mar 2007
Location: screw sngs
Posts: 728
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any way to use this graph when there are two or more active players behind you?
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