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***Werewolves and Vampires***GAMEPLAY THREAD***
There are strange goings on in the Village of Felt. Livestock are being slaughtered. Villagers are going missing. Wolves have been heard howling in the woods and there have been glimpses of strange creatures flying over the rooftops. The superstitious villagers are scared, and suspect their neighbors of not being what they seem. Pitchforks have been sharpened, torches have been lit and a lynch mob has been formed. This isn't going to be pretty.
The Village of Felt:
BennyLaRue
GatorJH
HoopyDude
a500lbgorilla
DanAronG
supahole
philly and the phanatics
WillburForce
Keith_MM
TLR
BooG690
jackvance
bigred
StillDeadMoney
gabe
lolzzz_321
Icanhastreebet
XTR1000
kmind
Carroters
flomo
L_Clan_Sup3rMaN
bjsaust
Galapogos
badandy519
wufwugy
givememyleg
JKDS
reDzill4
bode
Donachello
Living:
3 Werewolves
3 Vampires
1 Angel
1 Seer
1 Vigilante
22 Villagers
Dead:
Notes on Rules:
As usual, the game ends when the total number of Werewolves and Vampires equals or exceeds the number of Villagers or the Villagers succeed in killing all of the Werewolves and Vampires.
If the Village loses then the Werewolf or Vampire team with the most members will be declared the winner. If their numbers are equal then the game will be declared a tie.
Werewolves and Vampires BOTH get to kill a Villager or each other each night.
To balance this, the Vigilante now gets a bullet every night, which he can save or use as he sees fit. If the Vigilante has more than one bullet, he can choose to use them all in one night if he wants to.
The Angel and Seer play the same.
Time limit will be 48 hrs (give or take), inactives and self-lynchers will be buttfucked and modkilled, not necessarily in that order.
PMs will go out shortly. If you don't receive a PM you are a Villager. Werewolves and Vampires are responsible for setting up their own method of off-site communication.
It's the dawn of Day 1 in the Village of Felt. Game on.
16 VOTES TO LYNCH
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