I think I'm surprised this hasnt occurred to you before.
I also think this is very cool.
|
04-04-2008 03:41 AM
#1
| |
| |
| |
|
04-04-2008 04:16 AM
#2
| |
I think I'm surprised this hasnt occurred to you before. | |
| |
|
04-04-2008 05:40 AM
#3
| |
Yeah look at ISF's easy guide to aggression, I realized this same thing awhile ago its pretty fucking awesome. | |
| |
|
04-04-2008 11:02 AM
#4
| |
|
showboatlou
Guest
|
|
|
04-04-2008 12:17 PM
#5
| |
| |
| |
|
04-04-2008 01:23 PM
#6
| |
I think this is all just game theory and range balancing stuff, but it's nicely phrased. It makes me realised that showing up with a bluff where you would never have a made hand is bad for two reasons. | |
| |
|
04-04-2008 01:34 PM
#7
| |
|
showboatlou
Guest
|
|
|
04-04-2008 01:51 PM
#8
| |
| |
| |
|
04-04-2008 02:32 PM
#9
| |
I prefer to call Shania Melyssa or Erika. | |
| |
|
04-04-2008 03:00 PM
#10
| |
|
showboatlou
Guest
|
|
|
04-04-2008 03:26 PM
#11
| |
I don't really get the awe of this discovery. Never bluff in a spot where you wouldn't have a made hand? Okay, never represent a good hand in a situation where your opponent knows that you couldn't have a good hand. | |
|
| |
|
04-04-2008 04:45 PM
#12
| |
| |
| |
|
04-04-2008 04:51 PM
#13
| |
http://archives2.twoplustwo.com/show...fpart=all&vc=1 | |
| |
|
04-04-2008 08:10 PM
#14
| |
In other words: make 'big moves' with completely polarized range (if I got it right) | |
|
04-04-2008 08:10 PM
#15
| |
I like the link. It's going to take a while for me to wrap my head around it. | |
|
| |
|
04-04-2008 09:19 PM
#16
| |
If you have to show up with the nuts 30% of the time, and considering that you will have the nuts only a very small % of the time, does this just mean that you're gonna be bluffing very rarely/almost never then? | |
| |
|
04-05-2008 12:50 AM
#17
| |
I think a bunch of you are missing the bigger picture with the OP. This isnt a thread about how to bluff, or balancing ranges, or any of that kind of thing. Its a post about one of the concepts Shania attempts to teach us, using a single situation as an example of how to apply that concept. | |
| |
|
04-05-2008 01:00 AM
#18
| |
![]()
|
im not that smart so i avoid having to understand theorems by just balancing everything i do (unless i believe otherwise is optimal) |
|
| |
|
04-05-2008 01:02 AM
#19
| |
![]()
|
or actually saying 100% of our range actually isn't right. more like each decision we make we can have 100%, not that we make each decision with 100%. the latter is just unpractical and retarded |
|
| |
|
04-05-2008 02:13 AM
#20
| |
| |
|
04-05-2008 02:57 AM
#21
| |
| |
| |
|
04-05-2008 03:03 AM
#22
| |
the percentage of the time you are getting yourself in a situation where there is money left to bet on the river, you are out of position, AND you have the nuts is SOOOOOOOOOOOOO low ... (unless you are a bad player--or a really really good one playing against another really good one) that this theorem seems kinda useless to me. | |
|
04-05-2008 03:57 AM
#23
| |
![]()
|
|
|
| |
|
04-05-2008 04:04 AM
#24
| |
| |
|
04-05-2008 04:11 AM
#25
| |
![]()
|
|
|
| |
|
04-05-2008 04:12 AM
#26
| |
| |
|
04-05-2008 08:15 AM
#27
| |
I still don't really get Shania. The idea is basically the same as being game theoretically optimal/unexploitable, right? I kinda thought the whole point was to figure out where/how the villain is unbalanced and then skew our own ranges (and thus upsetting Shania) to exploit that. | |
| |
|
04-05-2008 08:51 AM
#28
| |
| |
|
04-05-2008 12:58 PM
#29
| |
![]()
|
The thing I really like about shania is that every time you read it you think you understand it, then when you re-read it again three months you realise you didn't really understand it in the first place.... |
|
04-05-2008 04:30 PM
#30
| |
Bjaust seems to get the point of my post. | |
| |
|
04-05-2008 04:47 PM
#31
| |
Most of these examples are to help understand the theory. The theory is not meant to be a hard and fast rule but a thought process and a way to think about situations. Spend more time thinking about how the theory impacts our play and expand on it. This isn't as simple as how to play a certain line in a certain position with certain cards. There is no room for semantics in theory. | |
|
| |
|
04-05-2008 04:52 PM
#32
| |
| |
| |
|
04-05-2008 06:29 PM
#33
| |
Wow this is crazy I totally missed a lot of the point first time round. Awesome stuff Max (and also bjsaust | |
| |
|
04-05-2008 07:48 PM
#34
| |
| |
| |
|
04-05-2008 08:31 PM
#35
| |
![]()
|
a problem with this perspective of shania is that it may be that when we add our nut hands we may need less fe to make a bluff plus ev, but that doesn't mean it's the most plus ev. if the bluff is bad in isolation then it may simply bring down ev of our total range even if it's plus ev when combined with our range. |
|
| |
|
04-05-2008 09:59 PM
#36
| |
| |
| |
|
04-05-2008 11:28 PM
#37
| |
massimo ... i think your second example helped to explain what you were trying to say originally better. but this concept goes so deep that i think it's going to go over most people's heads. i actually think what you are talking about is g-bucks. | |
|
04-06-2008 06:27 AM
#38
| |
New point that came to my head: | |
| |
|
04-06-2008 07:12 AM
#39
| |
![]()
|
ranges are in constant flux and evolution. i think you're looking at it too complicatedly and just getting too deep. |
|
| |
|
04-06-2008 09:08 AM
#40
| |
Pardon the 5 card draw hands, but it's a simpler game that often illustrates concepts clearer. | |
|
| |
|
04-06-2008 09:21 AM
#41
| |
| |
|
| |
|
04-06-2008 09:22 AM
#42
| |
![]()
|
lol i am so lost |
|
| |
|
04-06-2008 02:06 PM
#43
| |
Edit: I wrote this after reading about half way down the thread. I now see that you realised this but ill leave it here anyway. | |
| |
|
04-06-2008 02:09 PM
#44
| |
| |
| |
|
04-06-2008 02:54 PM
#45
| |
uhhh .. u guys are just getting into talking about different strategies/approaches/philosophies as to how to play the game. u really have broadened your original point and it seems to me like you aren't really getting anywhere. (not trying to sound pessimistic, just trying to keep u guys on point). | |
|
04-06-2008 03:34 PM
#46
| |
| |
|
04-06-2008 03:53 PM
#47
| |
| |
|
04-06-2008 04:32 PM
#48
| |
| |
| |
|
04-06-2008 04:46 PM
#49
| |
why would this be wrong? Almost always you are getting better than 2:1 if you're calling yes. | |
| |
|
04-06-2008 06:27 PM
#50
| |
Getting good at poker is like that scene in the matrix where Neo suddenly sees that everyone is just a bunch of structured numbers and then he starts bending those numbers in really weird ways. | |
| |
|
All content © 2003 - 2013 FlopTurnRiver.com |
Advertising |
Partners |
Testimonials |
T & C |
Contact Us |
FTR News & Press |
Site Map |
Search FTR
|
![]() |
| This is not a gambling website. |