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Vi-Zer0Skill
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05-18-2008, 02:49 AM
Post subject: I may have figured out my problem
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#1 (permalink)
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Reagan's Kid
4-of-a-Kind
Join Date: Nov 2006
Posts: 1,742
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I am high so this may not make sense
A few months ago when i was playing, i thought it had figured out how to analyze ranges. I was only half right, and the result of this was that in essence i only learned how to be a better "guessor" at my opponents' hand. In more specific terms, i was able to tell you many of the hands that might be in my opponents range, but couldn't rly tell you the strength of that range. I was analyzing each individual hand in the range but wasn't thinking about those hands as a collective.
I think realizing this is gonna help me out immensely, but im not sure how to gear my brain to quickly "weigh" a range during a hand. Tips/suggestions in this thread would be appreciated.
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Originally Posted by Carroters
Ambition is fucking great, but you're trying to dig up gold with a rocket launcher and are going to blow the whole lot to shit unless you refine your tools
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thizzSantaCruz
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Full House
Join Date: Oct 2006
Location: Santa Cruz
Posts: 894
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yo man where have you been? I miss your posts which have always been pretty high i quality.
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Flopping quads and boats like its my job
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minSim
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4-of-a-Kind
Join Date: Mar 2007
Location: Deventer
Posts: 1,512
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What helped me is fully working out analysis of certain situations, or random hands posted on FTR that are interesting, in excel or something.
Doing that has given me insight in a lot of things, more than I expected or was looking for beforehand.
Another thing that might help you is looking at Renton's theorem and trying to use that in practise, or in analysing.
Imo it's about finding a thoughtprocess that fits you as an individual, and that might be different for you than someone else.
Also things like working a range when you're being raised on a two tone flop. How often does it have to be a SC/SC+1/Axs for you to profitable continue. Is villains range wide enough / how wide does villains range have to be for you to continue? What happens when you raise, what happens when you call....what's your play on the next street? What are good/bad cards? etc.
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XTR1000
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4-of-a-Kind
Join Date: May 2006
Location: surfing in a room
Posts: 2,188
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#1 ISF´s definition of "draws" and "made hands" makes life easier
#2 As a rule of thumb, group hands in villians estimated range roughly by their equity vs your hand/range (depends on what villian is thinking on). Cluster them as a) far behind, b) far ahead and c) gambooool and base your decisions on how his range wightened towards a), b) or c).
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Quote:
Originally Posted by bigred
xtr stand for exotic tranny retards
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yo
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