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Your Addon Experiences

  
 
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Buckeye
Old 02-13-2005, 10:13 PM     Post subject: Your Addon Experiences #1 (permalink)  

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Buckeye
Hi all,
I have searched all of FTR and learned a little on this, but I'm not completely satisfied so here it goes. I have held a few tourneys in the past few months, and I'm thinking about changing things a little. Currently I have a distribution list of about 30 people, 1/2 usually show with about 8 regulars. (adding newbies / remove constant no-shows regularly). I run a $10 tourney w/1 rebuy after you bust within the first hour. This has worked out well, increasing the purse an average of 40-50%. I went to another game last night where they allowed 1 rebuy OR addon in the first hour. This increase the purse 80%. I know what some of you have said in previous posts, but these guys are to tight to just do a buyin for $20 in the first place, so this seems to be a covert way of making it a $20 buyin. Plus there are alot of bad players = alot of bad beats, so rebuys are a must (had a guy call a c.4000 all in post flop KJ2 - he had a 2 in his hand and won 1st place after doing the same thing to the 2nd place guy with 3's).

So basically the rebuys are for the screwed, although the last 10 min is a crapshoot with the low stacks. I would like everyone to play a little better eventually, but I also like a large attendance, so $10 is going to have to stick until I get about 15 regulars.

I am just hesitant because the guy who won last night, tripled up about 30 min into the game and then did an addon - serious big stack - naturally ended up winning by a landslide - no way to bluff him out, would call everything, raise big and rake 75% of the time against anyone still around the buyin amount or less. Just don't want a repeat - wasn't too fun.

What have your experiences been with addons? was it a good idea? did it make people play too loose? How did the good, bad, loose, tight players do - better, even or worse?
Thanks alot,
Buckeye
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FyrFytr998
Old 02-14-2005, 02:20 AM #2 (permalink)  
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Rebuys and Addons are always a hotly debated subject. Some people like them. Some don't. Me personally? I hate them with a passion. People just don't play the game as they normally would and it makes for a very unpredictable outcome. Someone can cash in big time if they catch the right cards. Like the dude you described.

I personally just run a straight tourney with a larger than normal starting chip count. I'd rather win a small purse stable game. Than a Large purse allin festival.

Big Lick
 
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Jes_Gru
Old 02-14-2005, 01:22 PM #3 (permalink)  
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Buckeye,

I run a 1 rebuy or addon tournament. I would rather not have them, but I did so for a couple of reasons:

1. People are driving a long way to my home, and do not want them busting out after only playing for 30 minutes.
2. Most of the players are beginers, and this it the only place they have actually played hold'em

Because it is only 1 rebuy or addon, everyone has the opportunity to have the same number of chips. Basically I have a large starting chip count, but divide into 2 sections. People do not play any looser, since there are not multiple rebuys. There is no advantage to going all-in before the end of the rebuy period, since both players can simply addon.

My first 2 rounds are 40 and 30 minutes each. The rebuy/addon period only lasts until the start of the 3rd round. This way all my guests are going to get to play for over an hour.

As my guest get more experience I might change it to a straight tournament, but so far this has been working very well.
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Buckeye
Old 02-14-2005, 05:12 PM #4 (permalink)  

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Buckeye
I have about 8 new players for the next game. Should be a total turnout of 15-18 people. It sounds like the addon option may keep the reckless behavior subsided near the end of the rebuy period. I'm leaning toward having an addon cap of c.500 during the break ONLY, making thier total starting c.1500 maximum, at the start of the next round. This would be so if someone else has done well (i.e. doubled/tripled up by then), they won't be forced to addon just because everyone else has, in order to start off the next round in a similar chip lead and so we don't have deep pockets adding to huge stacks.

Any obvious problems with this?
Buckeye
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stevedonel
Old 02-14-2005, 06:57 PM #5 (permalink)  
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Rebuys suck. If they want to keep playing send them to the side game. You can also start up a second tourney.
Is that guy still part of the forum??
 
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UG
Old 02-14-2005, 07:06 PM #6 (permalink)  
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I personally like rebuys, but I don't like addons. Rebuys are cool for a couple of reasons.

1) I like the fact that they add to the overall prize money. Like you said, it can increase the total pot by 40-50%, sometimes coming close to doubling it.

2) I like rebuys because I like to play. If I lose my original buyin in one hour, I don't want to go home and I don't want to get into a smaller side game for less prize money (but same buyin).

3) There is a different strategy in rebuy tournaments that people at my home games definitely don't understand. I play a lot more aggressively in the beginning because I want to double up and get a good stack going. If I bust out? So what, I'll rebuy and then play it a little more conservative.

I absolutely HATE addons, though. Why should I have to pay another $20 just to "keep up with the Jones's," so to speak? I've only seen it in a home game twice. I was chip leader once, and second in chips the other time. Both times I *had* to add on to keep my position in chips, and I hated that.


 
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Corey
Old 02-15-2005, 05:31 PM #7 (permalink)  
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Hope I wasnt to late in this,

but rebuys can be benificial to a rebuy tourney or a cash game. If you specify this is a freezeout tourney no rebuys period let the first one out bitch and moan.

But for cash games: I let rebuys happen all night long, it makes the pot go bigger!

for instance: $10 buy in, a player loses all his chips or is low this person may rebuy for any reasonable amount. (reasonable such as nothing like $60 to be big stack)

Rebuy tourneys: First hour allow it: then a break during the break let players add-on chips for an amount, once done this tournament now becomes a freezeout.


Corey
 
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Buckeye
Old 02-27-2005, 08:43 PM #8 (permalink)  

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Buckeye
The ADDON worked out very well the other night at my $10 tourney. I settled on the following: you could REBUY within the first hour if you bust OR do an ADDON during the break if you had c.500 or less. Someone showing up late could BUYIN and ADDON, but could not REBUY (basically no one could invest more than $20). The EXTRA $ ratio (addons/rebuys) ended up being the same as usual - 60%, except this time no one was making crazy moves to try to bust before the end of the hour to rebuy - essentially giving away chips. There was only 1 guy who bid c.215 to get to c.500 to ADDON in the last 5 min before the break. All in all, I would say this was a positive addition - people played the game a little better since they didn't feel like they had to bust to get back in the game if they were low.

Buckeye
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Khabbi
Old 03-15-2005, 08:38 PM #9 (permalink)  
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Our group plays every couple of weeks. We normally do two $10 freeze outs a night.

This past week, we had one of the regulars bust out on the 2nd hand to a bad beat (KK lost to AK - straight on the river)... anyway the guy dealt for the rest of the first tourney.

2nd Tournament - Same guy busts out on the 2nd hand (again). Everyone agrees to allow unlimited rebuys for the first hour (we just all want to play). I didn't plan on busting out and it was my house so I proposed "unlimited rebuys for the first hour (3 rounds) and an add-on for anyone who didn't rebuy". Everyone agreed to this format.

Anyway, I ended up adding on at the break and went on to win with a pretty impressive stack. There was only one guy who didn't rebuy or add-on because he had about 5 stacks worth of chips at the break.

This format seemed to work really well. It encouraged action in the first hour and it really didn't affect us long term.
The tournament finished in the same amount of time as without rebuys.It put more money in the pot and everyone really seemed to enjoy it. Since it was just a bunch of guys out for a good time and the $10 didn't really mean much to any of us so it got more money in the pot.
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Grand_MasterB
Old 03-21-2005, 02:51 PM #10 (permalink)  
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Another idea for rebuy tourneys:

This way puts some more fun into it while building the pot too. It also allows more people to win money and therefore more happy customers.

Tourney with a rebuy period (1 or 1.5 hours) except when they rebuy the player that busted them gets half the money and half the money goes to the pot.

Say you run a $20 buy in with $20 rebuys for the first hour. If player A breaks player B. When player B rebuys $10 goes to the pot for the winner and $10 goes to Player A for breaking him.

Now player A is gaurenteed to lose no more then 1/2 his buy in.


We have tried this and it is a very fun way to run a tourney
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TN_POKER_MAN
Old 03-21-2005, 10:10 PM     Post subject: rebuy / addon #11 (permalink)  

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TN_POKER_MAN
REBUYS AND ADD-ONS
* Rebuys can only occur within the first hour of play. Pay another $10 and receive another $1,000 worth of chips. You MUST lose all your chips before you rebuy and you MUST continue play the next hand. Each player can rebuy only ONCE. If you rebuy, you can't participate in the add-on.
* An add-on is allowed at the end of the first hour of play during the chip color up in increments of $1 for $100 worth of chips, not to exceed a total chip count of $1,000 in chips. This is done to avoid "All-In" madness near the end of the first hour of play.
- EXAMPLE: Player has $750 in chips at the end of the first hour of play, end of rebuy. That player can choose to spend an additional $2 for $200 in chips for a total chip stack of $950.
- The add-on is only available to players who have not participated in the rebuy.
- No player should have to start the second hour with a large deficit to an "All-In", rebuy maniac.
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