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Im_new
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01-14-2009, 02:49 AM
Post subject: 16+ tables
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#1 (permalink)
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Full House
Join Date: Sep 2007
Posts: 1,055
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I'm 16+ tabling and I need to know what changes in play are pretty standard. Can you other multi-tabling guys give me a few pointers on handling this volume most effectively?
Thanks
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"Gotta run well eventually."
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daven
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Straight Flush
Join Date: Aug 2007
Location: soaking up ethanol, moving on up
Posts: 5,805
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ideally play the same game. But, the adjustments that result in massive multi-tabling are the weaknesses to exploit in other multi-tablers.
basically - avoid battles without reads, play nittier in EP, sacrifice blinds more
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Deanglow
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01-14-2009, 05:54 AM
Post subject: Re: 16+ tables
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#3 (permalink)
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Moderator
Join Date: Feb 2007
Location: lol
Posts: 2,443
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Quote:
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Originally Posted by Im_new
I'm 16+ tabling and I need to know what changes in play are pretty standard. Can you other multi-tabling guys give me a few pointers on handling this volume most effectively?
Thanks
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Look around for shortstackers before raising preflop
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bikes
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01-14-2009, 07:25 AM
Post subject: Re: 16+ tables
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#4 (permalink)
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a hot damn mess
Administrator
Join Date: Nov 2007
Posts: 2,449
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Quote:
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Originally Posted by Deanglow
Quote:
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Originally Posted by Im_new
I'm 16+ tabling and I need to know what changes in play are pretty standard. Can you other multi-tabling guys give me a few pointers on handling this volume most effectively?
Thanks
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Look around for shortstackers before raising preflop
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Can't stress this enough as well as looking at the 3b% of the people behind you.
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I damage threads that may actually benefit some posters
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ZwiFT
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01-14-2009, 11:36 AM
Post subject: Re: 16+ tables
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#5 (permalink)
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Full House
Join Date: Jun 2007
Location: Valuebet/fold
Posts: 778
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Quote:
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Originally Posted by Bbickes
Quote:
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Originally Posted by Deanglow
Quote:
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Originally Posted by Im_new
I'm 16+ tabling and I need to know what changes in play are pretty standard. Can you other multi-tabling guys give me a few pointers on handling this volume most effectively?
Thanks
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Look around for shortstackers before raising preflop
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Can't stress this enough as well as looking at the 3b% of the people behind you.
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Wouldnt stress that too much, only if your a variance nit but players playing FR with high 3b% is really easy to exploit
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kingnat
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01-14-2009, 12:35 PM
Post subject: Re: 16+ tables
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#6 (permalink)
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Full House
Join Date: Jun 2005
Posts: 827
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Quote:
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Originally Posted by Im_new
I'm 16+ tabling and I need to know what changes in play are pretty standard. Can you other multi-tabling guys give me a few pointers on handling this volume most effectively?
Thanks
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Learn to stack tables... and use lots of ahk scripts.
You'll need an intuitive sense of what ranges correspond to a particular statistic on your HUD.
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So you click their picture and then you get their money?
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Im_new
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Full House
Join Date: Sep 2007
Posts: 1,055
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ok, thanks guys.... I've got some work ahead of me.... I'm doing pretty well at the moment. Most of my decisions are pretty intuitive in my mind right now because I've been drilling at this game fr I don't know who long.
My HUD is down at the moment, so I've been going raw my last few sessions lol (about 5,000 hands) I'm only using hotkeys. I hate Pokeroffice, so I don't use it anymore--Seriously, never EVER use this atrocious program)
How much should I expect my BB/100 to fall because of the added tables.... right now I'm ~4.9 10-12 tabling over ~90,000 hands.
Oh and I cascade my tables, if that has any effect.
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"Gotta run well eventually."
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ZwiFT
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Full House
Join Date: Jun 2007
Location: Valuebet/fold
Posts: 778
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Your 4.9BB/100 over 90k hands multitabling without hud at what limit?
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Im_new
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Full House
Join Date: Sep 2007
Posts: 1,055
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25 NL.... its not so hard, but I hate it, and I know that I can go higher.
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"Gotta run well eventually."
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ZwiFT
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Full House
Join Date: Jun 2007
Location: Valuebet/fold
Posts: 778
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You should move up to NL50, and afford youself a copy of holdem manager and learn its basics and hud, will really open your game and view it from a wider perspective!
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Im_new
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Full House
Join Date: Sep 2007
Posts: 1,055
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yeah, that's definitely my move once I get a HUD that works. I used an HUD for about 40,000 of those hands... only recently (~7700 hands or so) it has stopped working. So, I'm familiar with how they work-- generally anyway. And I wanted to get holdem manager after I discovered how horrible pokeroffice was, but I didn't have a paypal or anything-- I wish they had a much simpler Google Checkout option-- In the meantime I'm working on setting up this paypal account, tranferring funds into it, and finally buying the damn thing. Why is getting all this stuff so hard for Americans?!
I really hope HEM and its HUD is effecient, fast, and reliable unlike Pokeroffice. I'm sure it'll find a bunch more flaws in my game.
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"Gotta run well eventually."
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daven
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Straight Flush
Join Date: Aug 2007
Location: soaking up ethanol, moving on up
Posts: 5,805
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Quote:
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Originally Posted by Im_new
I really hope HEM and its HUD is effecient, fast, and reliable unlike Pokeroffice. I'm sure it'll find a bunch more flaws in my game.
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hem good
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Bad Beat
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Join Date: Jan 2009
Posts: 13
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IMO when you increase number of tables, just add a few at a time and it won't even feel like you're making any changes. Gradually you wil go from 9-20 without really noticing.
Oh and play fast-paced mouse-clicky games in your spare time =]
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kingnat
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Full House
Join Date: Jun 2005
Posts: 827
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HEM is:
[x] good
[ ] efficient
[ ] fast
I don't have any problems with 4GB of ram but i've heard many have problems...
Cascading is better than tiling.. but seriously... once u stack u'll never go back... huh... I'm like a fucking poet I swear to god.
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So you click their picture and then you get their money?
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Im_new
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Full House
Join Date: Sep 2007
Posts: 1,055
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stacking seems pretty weird for some reason. I'll give it another try.... Why is stacking sooo much better anyway?
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"Gotta run well eventually."
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Parasurama
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Full House
Join Date: Nov 2008
Location: DMT
Posts: 820
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I prefer tiling. I can associate certain players, table dynamics, stack sizes to a particular area on my screen. Cascading means either I have to approach each table as completely new as it pops up or I have to take a lot of time scanning the table to remember which one it was, both of which lower my winrate.
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Im_new
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Full House
Join Date: Sep 2007
Posts: 1,055
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Fair enough... I like tiling, but I'm working with a single laptop screen, so its no longer an option.
Stacking is hard for me. I have to learn to scroll through the tables as i play, or else I get lost in an abyss filled with pokerchips and frustration. I tried stacking only 6 tables, and I really didn't like it. But It seems to be the way all the pros are setting up. Its the fashion. And I'm sure there are functional advatages to stacking. stuff like:
--less eye movement
--you never get to actually see those Aces get cracked by J4o AI PF, so it limits your tilting
-- can you guys add more to this list?
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"Gotta run well eventually."
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fuck stacking, tiling is the nuts.
I tile 20 tables on a 14" laptop monitor. There is lots of overlap. It's not a big deal.
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Parasurama
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Full House
Join Date: Nov 2008
Location: DMT
Posts: 820
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Quote:
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Originally Posted by TwoSmeets
fuck stacking, tiling is the nuts.
I tile 20 tables on a 14" laptop monitor. There is lots of overlap. It's not a big deal.
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QF I can relate. 16 tables on a 15" laptop monitor for me.
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Sprayed
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4-of-a-Kind
Join Date: Nov 2005
Location: GO BUCKS!
Posts: 3,057
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It's a personal preference, because you can be successful doing both. For me, stacking is much easier. With AHK, you can feel confident that you won't timeout and if you do, a script can sit you back in. Once I made a decision, I don't worry about it and don't feel like I need to go back to the table to look at the results. When you get past 20 tables, I would be willing to bet that stacking will be a lot easier for you to use. If you want to stack and you want to give more attention to a particular table, just run a script that lets you move a table to a specific spot on your screen.
Code:
SetTitleMatchMode, 2
Home::
WinGetActiveTitle, Title1
WinMove, %Title1%,, 0, 0
return
End:: WinGetActiveTitle, Title1
WinMove, %Title1%,, 0, 600
return
PgUp:: WinGetActiveTitle, Title1
WinMove, %Title1%,, 800, 0
return
PgDn:: WinGetActiveTitle, Title1
WinMove, %Title1%,, 800, 600
return
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