|
Demiparadigm
|
04-15-2006, 10:29 PM
Post subject: Warp speed:
|
#1 (permalink)
|
|
4-of-a-Kind
Join Date: Feb 2005
Location: Party 6 max
Posts: 1,602
|
|
For ideal conditions, such as are found in interstellar space, the speeds of warp factors (WF) are calculated using either of two formulae :
Up to Warp 9 :
V/c = WF^(10/3)
Where V is ship's velocity, and c is the speed of light (electromagnetic energy)
Beyond Warp 9 the formula becomes somewhat more complex.
It is best approximated by :
V/c = WF^[<(10/3)+a*(-Ln(10-WF))^n>+f1*((WF-9)^5)+f2*((WF-9)^11)]
Where a is the subspace field density, n is the electromagnetic flux, and f1 and f2 are the Cochrane refraction and reflection indexes respectively. Under ideal conditions values of a = 0.00264320, n = 2.87926700, f1 = 0.06274120 and f2 = 0.32574600 can be expected within a "normal" area of deep interstellar space.
An object at warp 10 travels at infinite speed, occupying all points in the universe simultaneously.
Discuss.
|
|
To win in poker you only need to be one step ahead of your opponents. Two steps may be detrimental.
|
Play for FREE and practice your game at...
Join the FTR Poker Forum to disable these banners and start posting!
|
|
jmontis
|
|
Full House
Join Date: Dec 2004
Posts: 1,296
|
|
i know what electromagnetic flux is!
|
|
take your ego out of the equation and judge the situation dispassionately
|
|
spoonitnow
|
|
Straight Flush
Join Date: Sep 2005
Location: IRC Chat Room
Posts: 5,406
|
|
I bang your mom at warp 69
|
Quote:
|
Originally Posted by Ripptyde
I only have 2 simple rules when I am coaching a new student.
Rule # 1: don't ask questions
Rule # 2: don't ask questions
I have no interest in discussing strategy with a protege'. Your job is to remain quiet and listen. I have a very systematic approach that I will share with the right candidate and I promise that I will turn you into a force of nature and show you elements of the game of poker that you never knew existed.
|
|
|
tcpj4
|
|
3-of-a-Kind
Join Date: May 2005
Posts: 109
|
|
I think I'm going to have to check/raise for information because I am lost...
|
|
|
|
Demiparadigm
|
|
4-of-a-Kind
Join Date: Feb 2005
Location: Party 6 max
Posts: 1,602
|
|
Quote:
|
Originally Posted by tcpj4
I think I'm going to have to check/raise for information because I am lost...
|
NO P*KER IN COMMUNITY!
|
|
To win in poker you only need to be one step ahead of your opponents. Two steps may be detrimental.
|
|
a500lbgorilla
|
|
JESUS TAKE THE KEYBOARD
Join Date: Sep 2004
Location: This room is a good place to be
Posts: 8,379
|
|
Quote:
|
Originally Posted by Demiparadigm
Quote:
|
Originally Posted by tcpj4
I think I'm going to have to check/raise for information because I am lost...
|
NO P*KER IN COMMUNITY! 
|
You should fold.
|

Smithers, use the amnesia ray.
You mean the revolver, sir?
Precisely.
|
|
Warpe
|
|
Moderator
Join Date: Sep 2005
Location: Canuckistan
Posts: 3,905
|
|
tell me something new
|
|
|
|
Grand_MasterB
|
|
Flush
Join Date: Jul 2004
Location: Cincinnati
Posts: 466
|
|
I can beat Super Mario Brothers 2 in an hour by using 3 warp's... if that is any help
|
|
|
|
gabe
|
|
Moderator
Join Date: Dec 2004
Location: trying to live
Posts: 7,964
|
|
same here
|
|
|
|
AHiltz
|
|
4-of-a-Kind
Join Date: Mar 2005
Location: Coldbrook, NS
Posts: 1,589
|
|
Quote:
|
An object at warp 10 travels at infinite speed, occupying all points in the universe simultaneously.
|
Technically you wouldn't be travelling then, since you are already there.
|
|
|
|
Lukie
|
|
4-of-a-Kind
Join Date: Jul 2005
Location: back with a vengeance
Posts: 3,307
|
|
Quote:
|
Originally Posted by Grand_MasterB
I can beat Super Mario Brothers 2 in an hour by using 3 warp's... if that is any help
|
SMB2 was gayyyyyyyyy.
SMB3 on the other hand was an all-time classic, and I think that's the one you are referring to...
|
|
|
|
Lukie
|
04-17-2006, 01:47 PM
Post subject: Re: Warp speed:
|
#12 (permalink)
|
|
4-of-a-Kind
Join Date: Jul 2005
Location: back with a vengeance
Posts: 3,307
|
|
Quote:
|
Originally Posted by Demiparadigm
For ideal conditions, such as are found in interstellar space, the speeds of warp factors (WF) are calculated using either of two formulae :
Up to Warp 9 :
V/c = WF^(10/3)
Where V is ship's velocity, and c is the speed of light (electromagnetic energy)
Beyond Warp 9 the formula becomes somewhat more complex.
It is best approximated by :
V/c = WF^[<(10/3)+a*(-Ln(10-WF))^n>+f1*((WF-9)^5)+f2*((WF-9)^11)]
Where a is the subspace field density, n is the electromagnetic flux, and f1 and f2 are the Cochrane refraction and reflection indexes respectively. Under ideal conditions values of a = 0.00264320, n = 2.87926700, f1 = 0.06274120 and f2 = 0.32574600 can be expected within a "normal" area of deep interstellar space.
An object at warp 10 travels at infinite speed, occupying all points in the universe simultaneously.
Discuss.
|
An object with mass cannot travel at or above the speed of light, letalone infinite speed. Therefore this is impossible based on laws of physics, namely the fabric of spacetime.
|
|
|
|
Grand_MasterB
|
|
Flush
Join Date: Jul 2004
Location: Cincinnati
Posts: 466
|
|
Quote:
|
Originally Posted by Lukie
Quote:
|
Originally Posted by Grand_MasterB
I can beat Super Mario Brothers 2 in an hour by using 3 warp's... if that is any help
|
SMB2 was gayyyyyyyyy.
SMB3 on the other hand was an all-time classic, and I think that's the one you are referring to...
|
I actually enjoyed SMB2 as it was different from the norm. And this is the game i was talking about. You cant even warp in SMB3. You have to use the Whistle or Flute (I cant remember what it was called). There is no warp.
|
|
|