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dwags222
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07-23-2006, 03:37 PM
Post subject: tribalwars-world 2: strategy discussion only!
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#1 (permalink)
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Straight
Join Date: Jul 2005
Location: Gaylord, MI
Posts: 151
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ok, so i think most of us have a simillar short term strategy, which is upgrade wood and clay alot, and keep iron within 3 levels or so right? and then on day 4 start building up defenses.
but what is everyone's long term strategy?
i think i will do the following...
on day 4-6 i am going to make it so that anyone who scouts my village will have to feel suicidal to attack it. i will be building up a wall to level 3 and then i will be building a ton of spearmen. day 7-8 i will be concentrating on resources again. day 9 i will research swordmen to help defend against infantry heavy attacks. at this point i will alternate between building up warehouse, hidding spot and resources with building more spearmen and swordmen. there will hopefully be some random plundering of weak asses at this point too, but i seem to be in a fairly strong area so i dunno. once i feel certain that no one in their right mind would attack me i am going to concentrate only on resources untill they are all at the top level. i will also be upgrading my warehouse to the max. at this point i will build a market and attempt to own the trade industry while making some rapid building and tech upgrades. this strategy will put me behind others for quite awhile i think, but i will be able to build up a huge army and once i unleash that the villages around me are going to be hurting. as i am working on weakening surrounding villages i will be working on a nobleman, and then i will work on dominating my area of the map.
anyways...lets have a little discussion here on my strategy, or some strategies that you have and think will be better, or if you have different goals why did you choose that goal and how will you reach it?
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Irisheyes
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4-of-a-Kind
Join Date: Jun 2005
Location: over there
Posts: 3,708
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I will be building a pub and a brothel and you guys can all come over and drink some beer and smack some hoes.
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dwags222
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Straight
Join Date: Jul 2005
Location: Gaylord, MI
Posts: 151
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bitches and hoes, bitches and hoes
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a500lbgorilla
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JESUS TAKE THE KEYBOARD
Join Date: Sep 2004
Location: This room is a good place to be
Posts: 8,379
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im going to try and build up my resources until it seems foolish to do so. Try to amass some sort of invading force and plunder one of the unaffiliated weak villages nearby.
This tactic might be stupid, but i wanna just try and plunder someone!
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Smithers, use the amnesia ray.
You mean the revolver, sir?
Precisely.
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Irisheyes
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4-of-a-Kind
Join Date: Jun 2005
Location: over there
Posts: 3,708
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I tried to plunder people today in world 1 but all the people weaker then me are under beginner protection.
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mcatdog
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4-of-a-Kind
Join Date: Oct 2005
Location: St. Louis
Posts: 3,654
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I'm not planning on even building a barracks until there's about seven or eight hours left of beginner protection. Then I'll start pumping out spear fighters continuously, and I'll have a few dozen of them and be ready to start killing some foos.
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Irisheyes
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4-of-a-Kind
Join Date: Jun 2005
Location: over there
Posts: 3,708
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Cool I just sent out an attack. Results in an hour and a half.
YAY I got 125/125/125
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jukejointroach
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Straight
Join Date: Aug 2005
Posts: 131
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i just started this about an hour ago. i'm trying to crank out timber and clay. then a bit o iron. then what next?
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Unite and Annihilate!
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Irisheyes
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4-of-a-Kind
Join Date: Jun 2005
Location: over there
Posts: 3,708
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just keep doing that. Whats your game name? I'll invite you to the tribe.
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Irisheyes
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4-of-a-Kind
Join Date: Jun 2005
Location: over there
Posts: 3,708
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I just invited you.
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dwags222
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Straight
Join Date: Jul 2005
Location: Gaylord, MI
Posts: 151
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interesting numbers...
the total cost of upgrading both clay and timber from level 9-13
timber: 4328
clay: 4434
iron: 2593
(4328+4434)/2 = 4381
4381/2593 ~ 1.69 ~ 5/3
thus if only concerned about upgrading resources you should never let your iron production fall below 5/3 of timber and clay.
Time needed to prepare defenses
total cost of level 3 village, barracks, and level 3 wall
timber:648
clay:792
iron:266
cost of producing 50 spear fighters
timber:2500
clay: 1500
iron: 500
TOTAL:
timber: 3148
clay: 2292
iron: 766
time needed to prepare these defenses will = (total cost of timber/timber production rate)+time needed for unit (i.e. spear fighters) production.
it is also interesting to note that before preparing defenses your timber production should be at least one level higher than your clay producion. however iron production can be less than half of your clay production.
if you are at level 13 timber you will produce 276 units an hour.
3148/276 = 11.4 hours.
so depending on when you leave beginer production you should begin preparing around 11 hours before hand. if you start 11 hours before you should have a level 3 wall and a decent number of spearmen by the time you leave beginer protection, but remember you have to have the resources to make the spear fighters before you can actually build them, and if you start building 11 hours before beginer protection is off you won't actually have a full 50 spearfighters at the time beginer protection leaves. however it probably won't be necessary to have a full 50 fighters.
anyways...most of us will go off beginer protection sometime durring mid morning. my suggestion is to have a barracks and level 3 wall a few hours before you go to bed that night, and then right before you go to sleep build as many spearmen as possible. please note that i have not figured in upgrading your warehouse, which might be necessary to get a full 8 hours of sleep. when you wake up in the morning you should immediately build as many spearfighters as possible.
assuming you signed up at 12 noon on saturday morning, you should be able to concentrate upgrading resources until about 6:00-8:00 tuesday evening, assuming you will go to bed around midnight. on this particular night it may be advantageous or even necessary to stay up later than usual.
ok i now feel like the worlds biggest dork...hopefully someone actually finds this usefull.
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Lukie
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4-of-a-Kind
Join Date: Jul 2005
Location: back with a vengeance
Posts: 3,307
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Quote:
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Originally Posted by dwags222
bitches and hoes, bitches and hoes
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jukejointroach
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Straight
Join Date: Aug 2005
Posts: 131
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ok, i'm at 3/3/1 currently. and i can't do anything for another hour or so. then i have to leave. should i just come back later and stay up all night building shit or what?
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Unite and Annihilate!
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mcatdog
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4-of-a-Kind
Join Date: Oct 2005
Location: St. Louis
Posts: 3,654
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Quote:
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Originally Posted by jukejointroach
ok, i'm at 3/3/1 currently. and i can't do anything for another hour or so. then i have to leave. should i just come back later and stay up all night building shit or what?
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You don't need to stay up, just let your resources accumulate and build a bunch of stuff in the morning. You don't really lose that much by upgrading something a few hours later than you're allowed to.
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Gareth
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Straight
Join Date: Jun 2005
Location: FlopTurnRivered
Posts: 246
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I'm going to concentrate on resource building until day four, then going to start work on a defence & army.
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"To see what is right, and not to do it, is want of courage or of principle." - Confucius
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dsmrolla06
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Full House
Join Date: Apr 2006
Location: South Bend IN
Posts: 724
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Quote:
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Originally Posted by Gareth
I'm going to concentrate on resource building until day four, then going to start work on a defence & army.
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this is the route im taking. im only upgrading the resources and warehouse at this point.
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badandy519
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Straight
Join Date: Aug 2005
Location: mckinney, tx
Posts: 223
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I need an invite
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dsmrolla06
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Full House
Join Date: Apr 2006
Location: South Bend IN
Posts: 724
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whats your user name?
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bigred
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PROFESSIONAL TROLL
Join Date: Sep 2004
Location: Nest of Douchebags
Posts: 2,184
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Where is everyone in relation to me? I joined really late.
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LOL OPERATIONS
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Greedo017
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Full House
Join Date: Jan 2005
Location: wearing the honors of honor and whatnot
Posts: 1,461
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so, here's a question. Is it actually going to be a smart idea to build up troops to try to attack/defend asap, or would it be a smarter idea to build a wall up a few levels then just keep on pounding resources? my logic being, everybody is going to be making spearmen but any attacks will be pretty futile with only like 10 spearman. if i have high points and a wall, people will not attack me in preference for weaker people, and if i keep upgrading my resources i can probably pass everyone not long after.
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i betcha that i got something you ain't got, that's called courage, it don't come from no liquor bottle, it ain't scotch
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dsmrolla06
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Full House
Join Date: Apr 2006
Location: South Bend IN
Posts: 724
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definately gonna need a wall a few levels, thatll save on the troops you need for defense. im going to try and attack some weaker villages though to plunder some free resources.
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mcatdog
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4-of-a-Kind
Join Date: Oct 2005
Location: St. Louis
Posts: 3,654
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Quote:
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Originally Posted by Greedo017
so, here's a question. Is it actually going to be a smart idea to build up troops to try to attack/defend asap, or would it be a smarter idea to build a wall up a few levels then just keep on pounding resources? my logic being, everybody is going to be making spearmen but any attacks will be pretty futile with only like 10 spearman. if i have high points and a wall, people will not attack me in preference for weaker people, and if i keep upgrading my resources i can probably pass everyone not long after.
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You're not going to be attacking other active players, you're just going to be stealing the resources of inactive players who signed up and did nothing, and who don't have a defense force at all. When you start stealing resources, you gain a whole lot more than you'd gain by just upgrading your timber camp and your clay pit by one or two levels. So yes you do want to build up troops as soon as you can use them. I think 40 is a good number of spearmen to shoot for in the early stages.
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Greedo017
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Full House
Join Date: Jan 2005
Location: wearing the honors of honor and whatnot
Posts: 1,461
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Quote:
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Originally Posted by mcatdog
When you start stealing resources, you gain a whole lot more than you'd gain by just upgrading your timber camp and your clay pit by one or two levels.
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this is what i was questioning, would you really? I don't know how attacking works. how much of someone's resources do you get for a won battle? say I attacked a defenseless village with 1000 of each resource with 20 spearman, would I get it all?
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i betcha that i got something you ain't got, that's called courage, it don't come from no liquor bottle, it ain't scotch
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badandy519
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Straight
Join Date: Aug 2005
Location: mckinney, tx
Posts: 223
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Quote:
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Originally Posted by dsmrolla06
whats your user name?
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badandy519
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poorfish
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Join Date: Aug 2005
Posts: 29
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Can I get an invite to clan FTR
username: insanegene
village: Gettysburg
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Greedo017
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Full House
Join Date: Jan 2005
Location: wearing the honors of honor and whatnot
Posts: 1,461
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ahh, i just found haul data in the last column of the help thing, that helps a lot.
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i betcha that i got something you ain't got, that's called courage, it don't come from no liquor bottle, it ain't scotch
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Gareth
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Straight
Join Date: Jun 2005
Location: FlopTurnRivered
Posts: 246
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Quote:
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Originally Posted by poorfish
Can I get an invite to clan FTR
username: insanegene
village: Gettysburg
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invite sent
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"To see what is right, and not to do it, is want of courage or of principle." - Confucius
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Gareth
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Straight
Join Date: Jun 2005
Location: FlopTurnRivered
Posts: 246
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yeah i will be building my wall on days four and five
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"To see what is right, and not to do it, is want of courage or of principle." - Confucius
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Lukie
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07-24-2006, 04:32 AM
Post subject: Re: tribalwars-world 2: strategy discussion only!
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#29 (permalink)
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4-of-a-Kind
Join Date: Jul 2005
Location: back with a vengeance
Posts: 3,307
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Quote:
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Originally Posted by dwags222
ok, so i think most of us have a simillar short term strategy, which is upgrade wood and clay alot, and keep iron within 3 levels or so right? and then on day 4 start building up defenses.
but what is everyone's long term strategy?
i think i will do the following...
on day 4-6 i am going to make it so that anyone who scouts my village will have to feel suicidal to attack it. i will be building up a wall to level 3 and then i will be building a ton of spearmen. day 7-8 i will be concentrating on resources again. day 9 i will research swordmen to help defend against infantry heavy attacks. at this point i will alternate between building up warehouse, hidding spot and resources with building more spearmen and swordmen. there will hopefully be some random plundering of weak asses at this point too, but i seem to be in a fairly strong area so i dunno. once i feel certain that no one in their right mind would attack me i am going to concentrate only on resources untill they are all at the top level. i will also be upgrading my warehouse to the max. at this point i will build a market and attempt to own the trade industry while making some rapid building and tech upgrades. this strategy will put me behind others for quite awhile i think, but i will be able to build up a huge army and once i unleash that the villages around me are going to be hurting. as i am working on weakening surrounding villages i will be working on a nobleman, and then i will work on dominating my area of the map.
anyways...lets have a little discussion here on my strategy, or some strategies that you have and think will be better, or if you have different goals why did you choose that goal and how will you reach it?
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Resources seem good, although it seems I've underestimated how much Iron I'm going to need as that's what I'm currently short on.
On days 4-6, nobody is going to be able to scout your village. Scouts require a stable and nobody is going to have one that soon. Walls are cheap and shouldn't slow you down much, and it's probably a good thing to upgrade a few times.
Swordsmen, not sure, I doubt you're going to see many heavy infantry attacks. Some might help, but i don't think you'll have them as early as you think. In general, I think the beginning stages of the game (first week) no doubt, there's going to be a lot less attacking between active players then you think. You have to understand that spearmen are worthless attackers. Ditto with swordsmen. Plus, early on, the defender has such a huge advantage.
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Lukie
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4-of-a-Kind
Join Date: Jul 2005
Location: back with a vengeance
Posts: 3,307
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Quote:
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Originally Posted by Greedo017
Quote:
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Originally Posted by mcatdog
When you start stealing resources, you gain a whole lot more than you'd gain by just upgrading your timber camp and your clay pit by one or two levels.
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this is what i was questioning, would you really? I don't know how attacking works. how much of someone's resources do you get for a won battle? say I attacked a defenseless village with 1000 of each resource with 20 spearman, would I get it all?
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I know you already found the carrying capacity, but I figure I'll just clear this up for everyone. When you attack early in the game, the only things you can really do are kill their soldiers and steal their resources. Each unit has a carrying capacity (spearmen-25, swordsmen-15, axemen-10, light cavalry-80, etc.), and IF the enemy has plunderable resources, your units will come away with them if the attackers are victorious. So say somebody has 300 each of plunderable resources, and you attack with 30 spearmen, all of which live, you will be coming away with 250 each (750 total). 30x25 = 750.
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a500lbgorilla
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JESUS TAKE THE KEYBOARD
Join Date: Sep 2004
Location: This room is a good place to be
Posts: 8,379
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Um, i dont understand not needing iron. Im at 9/9/7 and have an excess of wood and clay but have to wait on war-crucial iron for every upgrade.
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Smithers, use the amnesia ray.
You mean the revolver, sir?
Precisely.
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bigred
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PROFESSIONAL TROLL
Join Date: Sep 2004
Location: Nest of Douchebags
Posts: 2,184
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I'm somehow always low on iron when I never needed it in world 1. Did they change some of the numbers for building stuff?
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LOL OPERATIONS
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Gareth
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Straight
Join Date: Jun 2005
Location: FlopTurnRivered
Posts: 246
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yeah, seem to be waiting ages on the iron, so I'm going to keep upgrading iron till I get to level 10 (timber and clay already level10).
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"To see what is right, and not to do it, is want of courage or of principle." - Confucius
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a500lbgorilla
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JESUS TAKE THE KEYBOARD
Join Date: Sep 2004
Location: This room is a good place to be
Posts: 8,379
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yah, i think ill go clay 10 and then try and get iron right up there. i figure, worse case scenario I start over producing iron and have it to trade to tribesmen.
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Smithers, use the amnesia ray.
You mean the revolver, sir?
Precisely.
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jyms
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Tilting Mod
Join Date: Feb 2006
Posts: 4,836
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I'm way late... someone send me the invite...trainer_jyms
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jyms
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Tilting Mod
Join Date: Feb 2006
Posts: 4,836
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Thanks Irish, I'm in. With a quick look around I'm near boost, kingnat, jackvance, badandy and a few I can't recognise.
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jyms
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Tilting Mod
Join Date: Feb 2006
Posts: 4,836
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Is there a way to enlarge the map or settings to make it easier to find and look for people.
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Lukie
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4-of-a-Kind
Join Date: Jul 2005
Location: back with a vengeance
Posts: 3,307
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Quote:
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Originally Posted by bigred
I'm somehow always low on iron when I never needed it in world 1. Did they change some of the numbers for building stuff?
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Not sure, but I do remember starting in world 1, where I let iron sink pretty far behind and I still always had way too much of it.
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Galapogos
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4-of-a-Kind
Join Date: Jun 2005
Location: The Loser's Lounge
Posts: 2,322
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Finally got back in town and signed up. Can someone please send me an invite?
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Quote:
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Originally Posted by sauce123
I don't get why you insist on stacking off with like jack high all the time.
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ItDepends
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Straight
Join Date: May 2006
Posts: 142
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So where are you guys at right now? When my buildings finish I'll have
Timber 10
Clay 9
Iron 7
Warehouse 5
I plan on getting timber/clay to 14 and Iron to 12, then starting on military. Thoughts?
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Silly String
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Full House
Join Date: Jul 2005
Location: KC, MO
Posts: 1,434
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10/10/7 Warehouse 3
Next upgrade= iron
Tonight I will upgrade warehouse as to accrue resources in the middle of the night without missing any.
I would start military based upon time left before beginner protection ends, not based on current production. Keep upgrading your infrastructure if you can.
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Playing live . . . thanks alot Bin Laden.
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dwags222
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Straight
Join Date: Jul 2005
Location: Gaylord, MI
Posts: 151
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10/11/7...about to upgrade iron.
i've been able to keep my warehouse at one w/out reaching the limit...but i'm sure i'll be upgrading that pretty soon.
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bigred
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PROFESSIONAL TROLL
Join Date: Sep 2004
Location: Nest of Douchebags
Posts: 2,184
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I plan on messaging all my neighbors with O RLY and going from there.
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LOL OPERATIONS
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Silly String
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Full House
Join Date: Jul 2005
Location: KC, MO
Posts: 1,434
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Quote:
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Originally Posted by dwags222
i've been able to keep my warehouse at one w/out reaching the limit...
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Like sleep much?
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Playing live . . . thanks alot Bin Laden.
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jyms
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Tilting Mod
Join Date: Feb 2006
Posts: 4,836
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who's Mrpink? He's a recruiting machine.
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dwags222
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Straight
Join Date: Jul 2005
Location: Gaylord, MI
Posts: 151
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sleep is for little girls
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bode
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Straight Flush
Join Date: May 2006
Location: slow motion
Posts: 4,270
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Quote:
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Originally Posted by dwags222
sleep is for little girls 
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... and old people.
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Quote:
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eeevees are not monies yet...they are like baby monies.
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dwags222
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Straight
Join Date: Jul 2005
Location: Gaylord, MI
Posts: 151
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does anyone remember how many resources you start out w/ at the begining of world 2?
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Silly String
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Full House
Join Date: Jul 2005
Location: KC, MO
Posts: 1,434
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I had -20.2% luck on my first attack in world 1
I lost 6 buy-ins on Friday night
Correlation?
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Playing live . . . thanks alot Bin Laden.
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jackvance
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4-of-a-Kind
Join Date: Mar 2006
Posts: 2,910
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That's a definite correlation. Probably no connection though.
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Sarcasm is your body's natural defense against stupidity
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