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tribalwars-world 2: strategy discussion only!

  
 
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dwags222
Old 07-23-2006, 03:37 PM     Post subject: tribalwars-world 2: strategy discussion only! #1 (permalink)  
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ok, so i think most of us have a simillar short term strategy, which is upgrade wood and clay alot, and keep iron within 3 levels or so right? and then on day 4 start building up defenses.

but what is everyone's long term strategy?

i think i will do the following...

on day 4-6 i am going to make it so that anyone who scouts my village will have to feel suicidal to attack it. i will be building up a wall to level 3 and then i will be building a ton of spearmen. day 7-8 i will be concentrating on resources again. day 9 i will research swordmen to help defend against infantry heavy attacks. at this point i will alternate between building up warehouse, hidding spot and resources with building more spearmen and swordmen. there will hopefully be some random plundering of weak asses at this point too, but i seem to be in a fairly strong area so i dunno. once i feel certain that no one in their right mind would attack me i am going to concentrate only on resources untill they are all at the top level. i will also be upgrading my warehouse to the max. at this point i will build a market and attempt to own the trade industry while making some rapid building and tech upgrades. this strategy will put me behind others for quite awhile i think, but i will be able to build up a huge army and once i unleash that the villages around me are going to be hurting. as i am working on weakening surrounding villages i will be working on a nobleman, and then i will work on dominating my area of the map.

anyways...lets have a little discussion here on my strategy, or some strategies that you have and think will be better, or if you have different goals why did you choose that goal and how will you reach it?
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Irisheyes
Old 07-23-2006, 03:41 PM #2 (permalink)  
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I will be building a pub and a brothel and you guys can all come over and drink some beer and smack some hoes.
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dwags222
Old 07-23-2006, 04:13 PM #3 (permalink)  
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bitches and hoes, bitches and hoes
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Old 07-23-2006, 05:10 PM #4 (permalink)  
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im going to try and build up my resources until it seems foolish to do so. Try to amass some sort of invading force and plunder one of the unaffiliated weak villages nearby.

This tactic might be stupid, but i wanna just try and plunder someone!

Smithers, use the amnesia ray.
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Irisheyes
Old 07-23-2006, 05:23 PM #5 (permalink)  
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I tried to plunder people today in world 1 but all the people weaker then me are under beginner protection.
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mcatdog
Old 07-23-2006, 05:27 PM #6 (permalink)  
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I'm not planning on even building a barracks until there's about seven or eight hours left of beginner protection. Then I'll start pumping out spear fighters continuously, and I'll have a few dozen of them and be ready to start killing some foos.
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Irisheyes
Old 07-23-2006, 05:30 PM #7 (permalink)  
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Cool I just sent out an attack. Results in an hour and a half.

YAY I got 125/125/125
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jukejointroach
Old 07-23-2006, 05:33 PM #8 (permalink)  
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i just started this about an hour ago. i'm trying to crank out timber and clay. then a bit o iron. then what next?
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Irisheyes
Old 07-23-2006, 05:40 PM #9 (permalink)  
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just keep doing that. Whats your game name? I'll invite you to the tribe.
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Old 07-23-2006, 05:42 PM #10 (permalink)  
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I just invited you.
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dwags222
Old 07-23-2006, 05:54 PM #11 (permalink)  
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interesting numbers...

the total cost of upgrading both clay and timber from level 9-13

timber: 4328
clay: 4434
iron: 2593

(4328+4434)/2 = 4381

4381/2593 ~ 1.69 ~ 5/3

thus if only concerned about upgrading resources you should never let your iron production fall below 5/3 of timber and clay.

Time needed to prepare defenses

total cost of level 3 village, barracks, and level 3 wall

timber:648
clay:792
iron:266

cost of producing 50 spear fighters

timber:2500
clay: 1500
iron: 500

TOTAL:
timber: 3148
clay: 2292
iron: 766

time needed to prepare these defenses will = (total cost of timber/timber production rate)+time needed for unit (i.e. spear fighters) production.

it is also interesting to note that before preparing defenses your timber production should be at least one level higher than your clay producion. however iron production can be less than half of your clay production.

if you are at level 13 timber you will produce 276 units an hour.

3148/276 = 11.4 hours.

so depending on when you leave beginer production you should begin preparing around 11 hours before hand. if you start 11 hours before you should have a level 3 wall and a decent number of spearmen by the time you leave beginer protection, but remember you have to have the resources to make the spear fighters before you can actually build them, and if you start building 11 hours before beginer protection is off you won't actually have a full 50 spearfighters at the time beginer protection leaves. however it probably won't be necessary to have a full 50 fighters.

anyways...most of us will go off beginer protection sometime durring mid morning. my suggestion is to have a barracks and level 3 wall a few hours before you go to bed that night, and then right before you go to sleep build as many spearmen as possible. please note that i have not figured in upgrading your warehouse, which might be necessary to get a full 8 hours of sleep. when you wake up in the morning you should immediately build as many spearfighters as possible.

assuming you signed up at 12 noon on saturday morning, you should be able to concentrate upgrading resources until about 6:00-8:00 tuesday evening, assuming you will go to bed around midnight. on this particular night it may be advantageous or even necessary to stay up later than usual.

ok i now feel like the worlds biggest dork...hopefully someone actually finds this usefull.
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Lukie
Old 07-23-2006, 06:05 PM #12 (permalink)  
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jukejointroach
Old 07-23-2006, 06:14 PM #13 (permalink)  
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ok, i'm at 3/3/1 currently. and i can't do anything for another hour or so. then i have to leave. should i just come back later and stay up all night building shit or what?
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mcatdog
Old 07-23-2006, 06:49 PM #14 (permalink)  
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Quote:
Originally Posted by jukejointroach
ok, i'm at 3/3/1 currently. and i can't do anything for another hour or so. then i have to leave. should i just come back later and stay up all night building shit or what?
You don't need to stay up, just let your resources accumulate and build a bunch of stuff in the morning. You don't really lose that much by upgrading something a few hours later than you're allowed to.
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Gareth
Old 07-23-2006, 07:56 PM #15 (permalink)  
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I'm going to concentrate on resource building until day four, then going to start work on a defence & army.
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dsmrolla06
Old 07-23-2006, 09:04 PM #16 (permalink)  
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Quote:
Originally Posted by Gareth
I'm going to concentrate on resource building until day four, then going to start work on a defence & army.
this is the route im taking. im only upgrading the resources and warehouse at this point.
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badandy519
Old 07-23-2006, 09:11 PM #17 (permalink)  
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Old 07-23-2006, 09:23 PM #18 (permalink)  
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whats your user name?
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Old 07-23-2006, 09:30 PM #19 (permalink)  
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Greedo017
Old 07-23-2006, 09:35 PM #20 (permalink)  
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so, here's a question. Is it actually going to be a smart idea to build up troops to try to attack/defend asap, or would it be a smarter idea to build a wall up a few levels then just keep on pounding resources? my logic being, everybody is going to be making spearmen but any attacks will be pretty futile with only like 10 spearman. if i have high points and a wall, people will not attack me in preference for weaker people, and if i keep upgrading my resources i can probably pass everyone not long after.
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dsmrolla06
Old 07-23-2006, 09:42 PM #21 (permalink)  
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definately gonna need a wall a few levels, thatll save on the troops you need for defense. im going to try and attack some weaker villages though to plunder some free resources.
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mcatdog
Old 07-23-2006, 09:52 PM #22 (permalink)  
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Quote:
Originally Posted by Greedo017
so, here's a question. Is it actually going to be a smart idea to build up troops to try to attack/defend asap, or would it be a smarter idea to build a wall up a few levels then just keep on pounding resources? my logic being, everybody is going to be making spearmen but any attacks will be pretty futile with only like 10 spearman. if i have high points and a wall, people will not attack me in preference for weaker people, and if i keep upgrading my resources i can probably pass everyone not long after.
You're not going to be attacking other active players, you're just going to be stealing the resources of inactive players who signed up and did nothing, and who don't have a defense force at all. When you start stealing resources, you gain a whole lot more than you'd gain by just upgrading your timber camp and your clay pit by one or two levels. So yes you do want to build up troops as soon as you can use them. I think 40 is a good number of spearmen to shoot for in the early stages.
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Greedo017
Old 07-23-2006, 10:03 PM #23 (permalink)  
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Quote:
Originally Posted by mcatdog
When you start stealing resources, you gain a whole lot more than you'd gain by just upgrading your timber camp and your clay pit by one or two levels.
this is what i was questioning, would you really? I don't know how attacking works. how much of someone's resources do you get for a won battle? say I attacked a defenseless village with 1000 of each resource with 20 spearman, would I get it all?
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badandy519
Old 07-23-2006, 10:04 PM #24 (permalink)  
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Old 07-23-2006, 10:45 PM #25 (permalink)  
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Greedo017
Old 07-23-2006, 11:13 PM #26 (permalink)  
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ahh, i just found haul data in the last column of the help thing, that helps a lot.
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Gareth
Old 07-23-2006, 11:50 PM #27 (permalink)  
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Gareth
Old 07-23-2006, 11:52 PM #28 (permalink)  
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yeah i will be building my wall on days four and five
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Lukie
Old 07-24-2006, 04:32 AM     Post subject: Re: tribalwars-world 2: strategy discussion only! #29 (permalink)  
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Quote:
Originally Posted by dwags222
ok, so i think most of us have a simillar short term strategy, which is upgrade wood and clay alot, and keep iron within 3 levels or so right? and then on day 4 start building up defenses.

but what is everyone's long term strategy?

i think i will do the following...

on day 4-6 i am going to make it so that anyone who scouts my village will have to feel suicidal to attack it. i will be building up a wall to level 3 and then i will be building a ton of spearmen. day 7-8 i will be concentrating on resources again. day 9 i will research swordmen to help defend against infantry heavy attacks. at this point i will alternate between building up warehouse, hidding spot and resources with building more spearmen and swordmen. there will hopefully be some random plundering of weak asses at this point too, but i seem to be in a fairly strong area so i dunno. once i feel certain that no one in their right mind would attack me i am going to concentrate only on resources untill they are all at the top level. i will also be upgrading my warehouse to the max. at this point i will build a market and attempt to own the trade industry while making some rapid building and tech upgrades. this strategy will put me behind others for quite awhile i think, but i will be able to build up a huge army and once i unleash that the villages around me are going to be hurting. as i am working on weakening surrounding villages i will be working on a nobleman, and then i will work on dominating my area of the map.

anyways...lets have a little discussion here on my strategy, or some strategies that you have and think will be better, or if you have different goals why did you choose that goal and how will you reach it?
Resources seem good, although it seems I've underestimated how much Iron I'm going to need as that's what I'm currently short on.

On days 4-6, nobody is going to be able to scout your village. Scouts require a stable and nobody is going to have one that soon. Walls are cheap and shouldn't slow you down much, and it's probably a good thing to upgrade a few times.

Swordsmen, not sure, I doubt you're going to see many heavy infantry attacks. Some might help, but i don't think you'll have them as early as you think. In general, I think the beginning stages of the game (first week) no doubt, there's going to be a lot less attacking between active players then you think. You have to understand that spearmen are worthless attackers. Ditto with swordsmen. Plus, early on, the defender has such a huge advantage.
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Lukie
Old 07-24-2006, 04:36 AM #30 (permalink)  
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Quote:
Originally Posted by Greedo017
Quote:
Originally Posted by mcatdog
When you start stealing resources, you gain a whole lot more than you'd gain by just upgrading your timber camp and your clay pit by one or two levels.
this is what i was questioning, would you really? I don't know how attacking works. how much of someone's resources do you get for a won battle? say I attacked a defenseless village with 1000 of each resource with 20 spearman, would I get it all?
I know you already found the carrying capacity, but I figure I'll just clear this up for everyone. When you attack early in the game, the only things you can really do are kill their soldiers and steal their resources. Each unit has a carrying capacity (spearmen-25, swordsmen-15, axemen-10, light cavalry-80, etc.), and IF the enemy has plunderable resources, your units will come away with them if the attackers are victorious. So say somebody has 300 each of plunderable resources, and you attack with 30 spearmen, all of which live, you will be coming away with 250 each (750 total). 30x25 = 750.
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a500lbgorilla
Old 07-24-2006, 10:37 AM #31 (permalink)  
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Um, i dont understand not needing iron. Im at 9/9/7 and have an excess of wood and clay but have to wait on war-crucial iron for every upgrade.

Smithers, use the amnesia ray.
You mean the revolver, sir?
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Old 07-24-2006, 12:18 PM #32 (permalink)  
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I'm somehow always low on iron when I never needed it in world 1. Did they change some of the numbers for building stuff?
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Gareth
Old 07-24-2006, 12:29 PM #33 (permalink)  
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yeah, seem to be waiting ages on the iron, so I'm going to keep upgrading iron till I get to level 10 (timber and clay already level10).
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Old 07-24-2006, 01:04 PM #34 (permalink)  
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yah, i think ill go clay 10 and then try and get iron right up there. i figure, worse case scenario I start over producing iron and have it to trade to tribesmen.

Smithers, use the amnesia ray.
You mean the revolver, sir?
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Old 07-24-2006, 01:49 PM #35 (permalink)  
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Old 07-24-2006, 02:41 PM #36 (permalink)  
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Old 07-24-2006, 02:49 PM #37 (permalink)  
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Is there a way to enlarge the map or settings to make it easier to find and look for people.
 
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Lukie
Old 07-24-2006, 05:01 PM #38 (permalink)  
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Quote:
Originally Posted by bigred
I'm somehow always low on iron when I never needed it in world 1. Did they change some of the numbers for building stuff?
Not sure, but I do remember starting in world 1, where I let iron sink pretty far behind and I still always had way too much of it.
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Old 07-24-2006, 05:04 PM #39 (permalink)  
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Old 07-24-2006, 05:44 PM #40 (permalink)  
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So where are you guys at right now? When my buildings finish I'll have

Timber 10
Clay 9
Iron 7
Warehouse 5

I plan on getting timber/clay to 14 and Iron to 12, then starting on military. Thoughts?
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Silly String
Old 07-24-2006, 06:16 PM #41 (permalink)  
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10/10/7 Warehouse 3
Next upgrade= iron
Tonight I will upgrade warehouse as to accrue resources in the middle of the night without missing any.

I would start military based upon time left before beginner protection ends, not based on current production. Keep upgrading your infrastructure if you can.
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Old 07-24-2006, 06:36 PM #42 (permalink)  
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10/11/7...about to upgrade iron.

i've been able to keep my warehouse at one w/out reaching the limit...but i'm sure i'll be upgrading that pretty soon.
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Old 07-24-2006, 06:55 PM #43 (permalink)  
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Old 07-24-2006, 07:04 PM #44 (permalink)  
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i've been able to keep my warehouse at one w/out reaching the limit...
Like sleep much?
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Old 07-24-2006, 07:24 PM #45 (permalink)  
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Old 07-24-2006, 07:25 PM #46 (permalink)  
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bode
Old 07-24-2006, 07:39 PM #47 (permalink)  
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Quote:
Originally Posted by dwags222
sleep is for little girls
... and old people.
Quote:
eeevees are not monies yet...they are like baby monies.
 
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dwags222
Old 07-24-2006, 08:14 PM #48 (permalink)  
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does anyone remember how many resources you start out w/ at the begining of world 2?
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Silly String
Old 07-24-2006, 08:15 PM #49 (permalink)  
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Silly String
I had -20.2% luck on my first attack in world 1
I lost 6 buy-ins on Friday night
Correlation?
Playing live . . . thanks alot Bin Laden.
 
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jackvance
Old 07-24-2006, 08:52 PM #50 (permalink)  
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That's a definite correlation. Probably no connection though.
Sarcasm is your body's natural defense against stupidity
 
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