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wufwugy
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02-08-2009, 12:58 AM
Post subject: killzone 2
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#1 (permalink)
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4-of-a-Kind
Join Date: May 2006
Posts: 1,660
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this game is gonna be sick
http://www.youtube.com/watch?v=1pTC1...eature=related
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Jack Sawyer
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4-of-a-Kind
Join Date: Jan 2007
Location: Old School
Posts: 2,535
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imagine playing that on these
http://i.gizmodo.com/5124124/samsung...ltra+thin-lcds
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My dream... is to fly... over the rainbow... so high...

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wufwugy
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4-of-a-Kind
Join Date: May 2006
Posts: 1,660
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see thats why you never get the warranty
cuz a year later an even better one comes out
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wufwugy
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4-of-a-Kind
Join Date: May 2006
Posts: 1,660
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omg this game sucks so much ass. i cannot fucking believe it
any fps could be perfect in every way, but if it had killzone 2 toggle sensitivity system it would be complete garbage.
srsly i have no clue how they decided on fucking up toggle gameplay so fucking much. i will probably play it a couple more times then throw it in the trash where it belongs, and i hope the creators commit seppuku for failing at something so simple and obvious
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boost
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Full House
Join Date: Mar 2005
Location: Chicago
Posts: 706
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what is this toggle crap you speak of?
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wufwugy
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4-of-a-Kind
Join Date: May 2006
Posts: 1,660
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basically, movement and especially aiming is extremely unsensitive. every game i get i immediately move sensitivity to highest point becaseu im sick good, but killzone highest is still really slow, but speed isnt even teh worst part, even though it sucks.
the worst is the amount of 'leeway' the toggles have. if you've played cod5 on ps3 youll know that it has a really good sensitivity setup because when you move the aiming toggle just a little then crosshairs follow. you can move quickly and precisely.
but in kz2, there is so much leeway that you can move the toggle a lot and the crosshairs move just a little, then if you move the toggles a little more than alot then the crosshairs are moving at top speed. this is basically meaning that youre moving the aiming toggle a ton to get a little movement and that movement is hard to control due to asymmetrical designing of sensitivity.
its almost as if theres a delay in movement, its so bad. in a real fps, you can spin around and aim as quickly as your thumb can react, but not in kz2. in this garbage i feel like a fatty with crap coordination
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boost
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Full House
Join Date: Mar 2005
Location: Chicago
Posts: 706
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get a computer to play your fps'; problem solved.
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wufwugy
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4-of-a-Kind
Join Date: May 2006
Posts: 1,660
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youre absolutely right, and i will eventually, but as of late, i have too many reasons to wanna play console instead of pc
im gonna lose like 3 months of my life with diablo 3 comes out tho
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boost
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Full House
Join Date: Mar 2005
Location: Chicago
Posts: 706
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that wont be for at least another year, but I would bank on holiday season 2010 as a realistic release date.
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Jack Sawyer
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4-of-a-Kind
Join Date: Jan 2007
Location: Old School
Posts: 2,535
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http://www.thatvideogameblog.com/200...ontrol-issues/
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My dream... is to fly... over the rainbow... so high...

Quote:
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VHS is like a book and a book is like a stack of kindles.
|
Hey, I'm in a movie!
http://youtu.be/lGdnIrRKDTI
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wufwugy
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4-of-a-Kind
Join Date: May 2006
Posts: 1,660
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guerilla should be hanged for thinking that delayed movement and accelerated aiming was a good idea
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wufwugy
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4-of-a-Kind
Join Date: May 2006
Posts: 1,660
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im honestly not as upset as i probably should be right now. i kept forgetting that killzone is a response to gears of war, and that that alone would make it suck since gow sucks. you could take a bucket of gray paint and dump it over your tv and itll look better than gow
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