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Lifecycle of a typical table
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Fnord
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01-10-2005, 08:12 PM
Post subject: Lifecycle of a typical table
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#1 (permalink)
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Moderator
Join Date: Dec 2003
Location: I'll Do You Like A Truck
Posts: 19,333
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Action players start up a shorthanded full table
I join said table and make the most of an amazing situation
Pot size grows attracting the multi-rocks and fish
Table fills and the players often fail to make any adjustments
Fish leave or go bust giving too much action to the rocks and getting out-played by the TAggs
Rocks realize that gee it's hard to play against other rocks and TAggs that attack weakness and get the hell out of the way of tight/passive strength
Rocks leave and table starts to break (sometimes it does break)
Rocks are replaced by fresh fish
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ChezJ
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Full House
Join Date: Oct 2004
Location: Washington, D.C.
Posts: 1,456
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I read an article by Mike Caro once where he made the same observation. Loose tables inevitably get tighter, and tight tables get looser. This applies universally, not just at limit tables.
The question is, how does one take maximum advantage of this reality when selecting a table to play in? I often try to join to the table in Party with the largest average pot size, but the waiting list is always 5-7 people deep, because the blood in the water attracts all the sharks. By the time I get seated, all the morons have blown out and it's a rock garden.
Occasionally there will be one maniac dominating the table, pumping up all the pots, and everyone takes turns taking a run at him. This can be extremely profitable, especially if he infects other people with his tilt. But eventually he blows out and the whole table breaks.
I've tried getting into tables with medium-sized pots, hoping they will loosen up, but these also seem to break up within <1 hour.
I haven't tried going into the smallest pot tables or the shorthanded ones, but maybe that is the best way to go. I'm always nervous about my short game, but it turns out I do okay in those situations.
Sorry for the rambling post, I'm just trying to stimulate discussion on table selection criteria at Party, where they don't tell you about % to flop or hands/hr like other sites. Any thoughts appreciated.
ChezJ
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Fnord
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Moderator
Join Date: Dec 2003
Location: I'll Do You Like A Truck
Posts: 19,333
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Now we're getting into some real trade secrets here.
Let's just say that learning 6 max was time very well spent. Also, think about what kind of games attract action players...
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