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Old 10-24-2009, 12:57 AM #11 (permalink)  
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Quote:
Originally Posted by Da GOAT
^^^ wots that mean exactly for your online pc play
It means that instead of having a central server to host the game, the game is hosted across all players machines. This means that if one player is a lagfag then the entire game will suffer. With a dedicated server the laggy person might appear to do weird things like run in slow motion and then suddenly leap forward when his connection catches up, but all other non-laggy players will havea smooth ride.

I think not supporting mods is almost equally as bad. Without mods all you have is the content shipped with the game and anything the dev feels kind enough to release afterwards. This would appear to mean that not only are full on complete makeover mods not possible, but not even new maps. If you look at half-life, it was obviously worth the purchase price alone, but look how much value you get when you factor in a number of AAA community made mods, from full conversions to simple reskins of guns.

Beyond the initial lack of re-playability for this single game, not supporting mods has a ripple effect into the future of the industry. If quakeII, which spawned the mod team fortress, did not support mods then we wouldn't have seen team fortress 2, a fully funded studio made game. This is even more important nowadays when a AAA games development can cost millions and millions of dollars. Mod makers are doing it because they are passionate about their kick ass concept. However pro developers have to secure funding, which means they have to impress big wigs are publishing companies. These investors like sequels and proven concepts that have made butt loads of money. What they do not like is innovation, which is inherently risky. So my point is, if games stop supporting mods, we'll see a drastic slump in innovation in the industry. All we'll see is movie spin-offs and sequels in the double digits..
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