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Posted: Thu, 30 Oct 2008, 9:24am Post subject: Triptanes Tavern
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Not a thinking person

Joined: 14 Oct 2004
Posts: 2425 WPP: 138
Location: My ice is polarized
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Welcome to Triptanes Tavern! Pull up a chair and one of my wenches will get you a cup of my sweet, sweet ale.
This topic serves as the general game suggestions and questions thread. New special roles? Thoughts on existing roles? Themed games?
Also, if you're drunk, post here. |
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Posted: Thu, 30 Oct 2008, 2:24pm Post subject:
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Full House

Joined: 16 Sep 2005
Posts: 1144 WPP: 162
Location: Billings, Montana
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The Engineer
Starts the game with his role revealed. Everyone knows he's the engineer, because well, it's hard to hide all of the cool stuff he builds.
During the night phase, the Engineer may build a trap and "protect" one of the villagers from being eaten by the wolves. The Engineer secretly PM's the Mod with who he wants to protect with a trap each night.
If a wolf attempts to eat a villager who has been protected by the engineers trap, the wolf will die instead.
(Optional) If the alpha wolf attempts to convert a villager who has been protected by the engineers trap, the alpha will either be revealed, or may instead choose to have one of his own wolves sacrificed to escape without having his identity revealed.
The Necromancer
The Necromancer is an evil entity in it to win the game for him/herself.
Each night, the Necromancer may choose to perform an evil ritual and raise one of the slain members of the village into a shambling army of undead.
Each night the Necromancer does this, though, he/she risks being caught at a higher, and higher rate. On the first night, the necromancer is guaranteed a successful raising of a zombie, on the next night, there is a 25% chance he/she is caught, on the next night, there is a 50% chance he/she is caught, on the next night, there is a 75% chance he/she is caught, and on the next consecutive night, there is a 100% chance he/she is caught
If The Necromancer is ever caught, his or her identity is simply revealed to the village.
If the necromancer ever takes a night off, the chance the necromancer is caught is reduced to 0% and begins building normally.
If at any time the number of zombies accrued by the necromancer is greater than the total number of villagers and wolves, the necromancer may unleash the zombie hoardes upon the villagers and the necromancer wins the game.
When the necromancer dies, for any reason the evil magic animating the zombies fades, and the zombies all die.
The wolves, and the villagers can kill the necromancer as normal for each phase.
If the Alpha tries to convert the necromancer, the necromancer will die, and no conversion will occur that night.
The Apothecary
The Apothecary at any time, may reveal his true identity to the village, and ressurrect any player who was killed the night before.
No matter what the role of that player was previously, the player is brought back to life in the game, as a normal villager with no special roles whatsoever.
Once the Apothecary has revealed himself, the Angel can no longer protect the Apothecary. (The angel believes ressurecting someone that has already gone to heaven is an abombination against humanity)
The Apothecary may ressurrect one person per day, if he manages to live through the night.
As long as the apothecary is alive, the wolves must outnumber the village to win, not just simply have the same number of wolves as villagers.
That Crazy Guy Who Mysteriously Wandered Into Town The Night Before All This Started Going Down And You're Not Really Sure Who'se Side He's On.
Edited because this idea really sucked.. i'll come up with something. |
Last edited by Ragnar4 on Thu, 30 Oct 2008, 5:58pm; edited 8 times in total
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Posted: Thu, 30 Oct 2008, 2:25pm Post subject:
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Flush

Joined: 12 Aug 2005
Posts: 505 WPP: 136
Location: Miami, Florida
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| How about this... if there are alot of players, the CHEMIST. As a villager, he can create wolfsbane and every 2nd or 3rd day he can choose a person to kill; if a wolf, they die. If a villager, no effect. If the CHEMIST is turned, he instead creates poison and by the same timetable can kill villagers. |
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Posted: Thu, 30 Oct 2008, 2:32pm Post subject:
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LAME HUMOR THAT MAKES FISH LAUGH

Joined: 28 Sep 2004
Posts: 8092 WPP: 75
Location: This room is a good place to be
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| The ANGEL, every night phase he gets to use his divine powers to protect someone from death! |
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Posted: Thu, 30 Oct 2008, 3:17pm Post subject:
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OLD MAN RIVER

Joined: 14 Sep 2005
Posts: 3687 WPP: 80
Location: Canuckistan
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| The PRIEST. If the wolves try to eat him he dies as usual but only after one hell of a fight. The wolves can't kill anybody the next night as they need to heal their holy water and crucifix burns. |
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Posted: Thu, 30 Oct 2008, 3:51pm Post subject:
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Flush

Joined: 09 Feb 2007
Posts: 265 WPP: 68
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| Necromancer sounds interesting, but complicated with raising slain villagers. One question about it though: what do you mean "chance he/she is caught"? Does the mod flip a coin or w/e? |
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Posted: Thu, 30 Oct 2008, 4:14pm Post subject:
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Full House

Joined: 16 Sep 2005
Posts: 1144 WPP: 162
Location: Billings, Montana
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Yeah, exactly. I went with 25/50/75/100. Each night there is a chance the necromancer is caught and revealed.. and may be hung or killed by wolves the next day.
But I figgured the moderater would have a deck of cards.. so on night one, it's automatically successful, on the second consecutive night of raising the dead, the mod would draw a card from a deck, if it was a diamond, the necromancer is caught, on the third night of consecutive raising the dead, the necromancer is caught if the card is red, on the 4th consecutive night of raising the dead, the necromancer is caught if the card isn't a club, and the necro is mentally retarded if he goes 5 nights in a row.
If it's not intrinsicly understood, the player is dead for all intents and purposes, and probably won't even be informed they've been raised as a zombie. |
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Posted: Thu, 30 Oct 2008, 4:22pm Post subject:
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Full House

Joined: 16 Sep 2005
Posts: 1144 WPP: 162
Location: Billings, Montana
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Can we please get an order for what happens in the village at night, and always resolve the night phase in that order?
IE
1 Angel Chooses to protect someone
2 Alpha Wolf chooses to turn someone
3 Wolves choose to eat someone
4 Vig chooses to shoot someone
5 Seer looks someone up.
That way we know for a fact if the seer looked someone up last night that the player is not a wolf. OR if the seer leads off, we know for a fact that the player had a chance to be the wolf.
If there are roles added, as long as at the beginning of the game, the order is established, and we know.... there will be a few less questions, and we can make decisions with definitive logical analysis.
I think the above resolution order doesn't suck and favors the village just a bit more than any other resolution order. |
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Posted: Fri, 31 Oct 2008, 9:50am Post subject:
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Radmin

Joined: 04 Dec 2003
Posts: 5241 WPP: 91
Location: facebook.com/xianti
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Posted: Fri, 31 Oct 2008, 10:27am Post subject:
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Straight Flush

Joined: 02 May 2006
Posts: 4139 WPP: 63
Location: slow motion
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| Xianti wrote: |
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ha ha, awesome. |
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Posted: Fri, 31 Oct 2008, 10:44am Post subject:
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Not a thinking person

Joined: 14 Oct 2004
Posts: 2425 WPP: 138
Location: My ice is polarized
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| Ragnar4 wrote: |
1 Angel Chooses to protect someone
2 Alpha Wolf chooses to turn someone
3 Wolves choose to eat someone
4 Vig chooses to shoot someone
5 Seer looks someone up.
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I'd change that a little, but next time we have a game where the roles change we can establish this. |
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Posted: Fri, 31 Oct 2008, 10:52am Post subject:
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OLD MAN RIVER

Joined: 14 Sep 2005
Posts: 3687 WPP: 80
Location: Canuckistan
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| wait...you've got time limits on this one? |
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Posted: Fri, 31 Oct 2008, 10:53am Post subject:
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Not a thinking person

Joined: 14 Oct 2004
Posts: 2425 WPP: 138
Location: My ice is polarized
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read the rules...  |
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Posted: Fri, 31 Oct 2008, 11:40am Post subject:
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Flush

Joined: 23 May 2006
Posts: 343 WPP: 153
Location: SW London
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| can I have a lager please? |
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Posted: Mon, 03 Nov 2008, 5:37am Post subject:
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Flush

Joined: 23 May 2006
Posts: 343 WPP: 153
Location: SW London
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Can we implement a Micheal J Fox aka Teenwolf role into this?
Not sure what his role would be, but it could be really un-PC and along the lines of - he's a normal villager, even the wolves don't know he's Teenwolf, but if the village tries to hang him, he dies, but so does the last villager to vote - of Parkinsons disease….he should prob have some special thing as well.
only a thought - I'm hungover and was hoping to get involved in Werewolf, but the village is fast asleep still...... |
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Posted: Mon, 03 Nov 2008, 9:37am Post subject:
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Full House

Joined: 03 Mar 2006
Posts: 777 WPP: 103
Location: mashing buttons
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| Warpe wrote: | | wait...you've got time limits on this one? |
yes, night phase must take at least 48hours
please stand-by |
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Posted: Mon, 03 Nov 2008, 12:10pm Post subject:
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OLD MAN RIVER

Joined: 14 Sep 2005
Posts: 3687 WPP: 80
Location: Canuckistan
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| flomo wrote: | | Warpe wrote: | | wait...you've got time limits on this one? |
yes, night phase must take at least 48hours
please stand-by |
If the village has a time limit, then the wolves should have a time limit. Personally, I liked it a lot better when we didn't have one. |
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Posted: Mon, 03 Nov 2008, 12:23pm Post subject:
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Not a thinking person

Joined: 14 Oct 2004
Posts: 2425 WPP: 138
Location: My ice is polarized
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It's slow at first, but gets better ... It's not just the wolves, it's the seer, the angel, the vig if he wants to etc etc |
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Posted: Mon, 03 Nov 2008, 12:30pm Post subject:
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OLD MAN RIVER

Joined: 14 Sep 2005
Posts: 3687 WPP: 80
Location: Canuckistan
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| I'd rather see a 24 hour limit on the village. Some of those long days in the last game were the best. Also consider that some people work 8-10 hour days and can't play from work. |
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Posted: Mon, 03 Nov 2008, 1:20pm Post subject:
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Full House

Joined: 03 Mar 2006
Posts: 777 WPP: 103
Location: mashing buttons
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| Warpe wrote: | | I'd rather see a 24 hour limit on the village. Some of those long days in the last game were the best. Also consider that some people work 8-10 hour days and can't play from work. |
i agree some of the long days were the best and helped the village |
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Posted: Mon, 03 Nov 2008, 3:59pm Post subject:
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Straight Flush

Joined: 02 May 2006
Posts: 4139 WPP: 63
Location: slow motion
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| Warpe wrote: | | I'd rather see a 24 hour limit on the village. Some of those long days in the last game were the best. Also consider that some people work 8-10 hour days and can't play from work. |
+11 |
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Posted: Mon, 03 Nov 2008, 5:26pm Post subject:
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Crazy Canadian Courtiebwnage

Joined: 29 May 2005
Posts: 2637 WPP: 101
Location: google image happy flower
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| I also agree that a 24 time limit would be better. 12 hours isn't enough for those who work and have lives or live in a different time zone. |
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Posted: Mon, 03 Nov 2008, 5:50pm Post subject:
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Flush

Joined: 22 Feb 2008
Posts: 441 WPP: 199
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| 24hr but 16 for wolves. wolves dont need more time than villagers to decide due to the fact that they actually know who all the villagers are. |
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Posted: Tue, 04 Nov 2008, 1:52am Post subject:
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Straight Flush

Joined: 05 Jul 2006
Posts: 7006 WPP: 71
Location: Pwnsylvania
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| yea this 12hr cost us the possibility of killing a wolf and getting a reg. villager outed |
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Posted: Tue, 04 Nov 2008, 2:58am Post subject:
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Radmin

Joined: 04 Dec 2003
Posts: 5241 WPP: 91
Location: facebook.com/xianti
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| Must the game thread be locked each night? |
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Posted: Tue, 04 Nov 2008, 7:39am Post subject:
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Straight Flush

Joined: 02 May 2006
Posts: 4139 WPP: 63
Location: slow motion
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| Xianti wrote: | | Must the game thread be locked each night? |
3tanes doesn't trust us |
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Posted: Tue, 04 Nov 2008, 8:30am Post subject:
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Straight Flush

Joined: 05 Jul 2006
Posts: 7006 WPP: 71
Location: Pwnsylvania
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| XMAN WHATUP YOOOOOOOOOOOOOOOOOOOOOOO |
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Posted: Tue, 04 Nov 2008, 9:58am Post subject:
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Full House

Joined: 03 Mar 2006
Posts: 777 WPP: 103
Location: mashing buttons
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| bigspenda73 wrote: | | yea this 12hr cost us the possibility of killing a wolf and getting a reg. villager outed |
agree
day time should be unrestricted
we need multiple bandwagons in a single day to get more info |
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Posted: Tue, 04 Nov 2008, 10:50am Post subject:
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OLD MAN RIVER

Joined: 14 Sep 2005
Posts: 3687 WPP: 80
Location: Canuckistan
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| Xianti wrote: | | Must the game thread be locked each night? |
mod abuse, imo |
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Posted: Tue, 04 Nov 2008, 11:01am Post subject:
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LAME HUMOR THAT MAKES FISH LAUGH

Joined: 28 Sep 2004
Posts: 8092 WPP: 75
Location: This room is a good place to be
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| Day should just last until the end of the next day. So if it opens today at noon, it shouldn't close until tomorrow at midnight. |
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Posted: Tue, 04 Nov 2008, 11:21am Post subject:
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Not a thinking person

Joined: 14 Oct 2004
Posts: 2425 WPP: 138
Location: My ice is polarized
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| Yeah, it's night, no one is supposed to talk @ night! |
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Posted: Tue, 04 Nov 2008, 11:25am Post subject:
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Straight Flush

Joined: 05 Jul 2006
Posts: 7006 WPP: 71
Location: Pwnsylvania
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| hey why do Trip and Warpe have the Kd but rilla has the Qd? |
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Posted: Tue, 04 Nov 2008, 11:37am Post subject:
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LAME HUMOR THAT MAKES FISH LAUGH

Joined: 28 Sep 2004
Posts: 8092 WPP: 75
Location: This room is a good place to be
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| To distinguish me from the riff-raff |
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Posted: Tue, 04 Nov 2008, 12:47pm Post subject:
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OLD MAN RIVER

Joined: 14 Sep 2005
Posts: 3687 WPP: 80
Location: Canuckistan
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Posted: Tue, 04 Nov 2008, 4:50pm Post subject:
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Radmin

Joined: 04 Dec 2003
Posts: 5241 WPP: 91
Location: facebook.com/xianti
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| Triptanes wrote: | | Yeah, it's night, no one is supposed to talk @ night! |
But they can dream... |
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Posted: Thu, 06 Nov 2008, 11:32pm Post subject:
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4-of-a-Kind

Joined: 13 Aug 2007
Posts: 1594 WPP: 117
Location: getting my swell on
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| bigspenda73 wrote: | | hey why do Trip and Warpe have the Kd but rilla has the Qd? |
cause rilla is queen of bling, and everyone else is king of bling obv, |
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Posted: Sat, 08 Nov 2008, 1:32am Post subject:
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Full House

Joined: 03 Mar 2006
Posts: 777 WPP: 103
Location: mashing buttons
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Thanksgiving?
and the village should concede this one |
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Posted: Sat, 08 Nov 2008, 3:10am Post subject:
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Not a thinking person

Joined: 14 Oct 2004
Posts: 2425 WPP: 138
Location: My ice is polarized
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Sooooooooooooooo....
Everyone seems divided on the whole day and night time thing?
Should I keep the wolves strat thread that is in the wolves den, or delete it? I was leaning towards delete.
Um, next werewolf is planned on Dec 1, mark your calendars? |
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Posted: Sat, 08 Nov 2008, 3:12am Post subject:
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Not a thinking person

Joined: 14 Oct 2004
Posts: 2425 WPP: 138
Location: My ice is polarized
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| And Courtie def MVP with her seer picks |
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Posted: Sat, 08 Nov 2008, 5:00am Post subject:
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Full House

Joined: 16 Sep 2005
Posts: 1144 WPP: 162
Location: Billings, Montana
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| I think the wolves should be able to vote on whether they want it open source, or whether they want it hidden. I'd love to be able to see it though. |
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Posted: Sat, 08 Nov 2008, 10:01am Post subject:
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LAME HUMOR THAT MAKES FISH LAUGH

Joined: 28 Sep 2004
Posts: 8092 WPP: 75
Location: This room is a good place to be
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Posted: Sat, 08 Nov 2008, 2:56pm Post subject:
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Not a thinking person

Joined: 14 Oct 2004
Posts: 2425 WPP: 138
Location: My ice is polarized
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Posted: Sat, 08 Nov 2008, 4:12pm Post subject:
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LAME HUMOR THAT MAKES FISH LAUGH

Joined: 28 Sep 2004
Posts: 8092 WPP: 75
Location: This room is a good place to be
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That's cool. Butcher the administration basically the entire game and try to poke fun at us.
Wesrman could have done your job better! |
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Posted: Tue, 11 Nov 2008, 2:54am Post subject:
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Crazy Canadian Courtiebwnage

Joined: 29 May 2005
Posts: 2637 WPP: 101
Location: google image happy flower
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| Triptanes wrote: | | And Courtie def MVP with her seer picks |
| courtiebee wrote: | I think I have a good list of suspects for the last wolf (in order of MOST suspicious to LEAST suspicious):
frosst
JinxT4
will641
blackatom
WildBobAA
bigred
badgers |
| courtiebee wrote: | | I still like my list except will641 can probably be taken off and I would put frosst further down the list |
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Posted: Wed, 10 Dec 2008, 2:10pm Post subject:
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Full House

Joined: 03 Mar 2006
Posts: 777 WPP: 103
Location: mashing buttons
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NEW ROLES
the consultants/coaches/politicians/whatever
2 for the villagers and 2 for the wolves
the wolf ones would not be allowed to contact the wolves out side the gmae and maybe not know the identity of the woles
they can not be killed by anyone-
they can not looked up by the seer
they cannnot vote
we all know that they are the consultants but unknown which side they are on
just a random thought on trying to keep the better players in the game
warpe, gabe, rilla , spenda bigred .......
i really haven't thought it through on how it would play out
and would probably need some adjustments to what they can do |
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Posted: Wed, 10 Dec 2008, 7:41pm Post subject:
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2009

Joined: 16 Feb 2007
Posts: 1658 WPP: 65
Location: bluffing scare cards
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This is ideas for next time? If not i can post it in that thread.
I propose Werewolf All Stars edition. Trip can for the most part pick the roster of people who would be participating if they have the time and want to participate. He's modded pretty much every WW I think and I'm sure he's got an idea on who should be in etc. This way the game would likely go levels deep and would probably be pretty entertaining to watch.
Thoughts? |
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Posted: Wed, 10 Dec 2008, 8:16pm Post subject:
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LAME HUMOR THAT MAKES FISH LAUGH

Joined: 28 Sep 2004
Posts: 8092 WPP: 75
Location: This room is a good place to be
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| if it's werewolf allstars you wouldn't be able to play! |
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Posted: Wed, 10 Dec 2008, 9:36pm Post subject:
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2009

Joined: 16 Feb 2007
Posts: 1658 WPP: 65
Location: bluffing scare cards
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lol I expected that reaction.
I'll leave that up to whoever is in charge of picking.  |
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Posted: Wed, 10 Dec 2008, 9:59pm Post subject:
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LAME HUMOR THAT MAKES FISH LAUGH

Joined: 28 Sep 2004
Posts: 8092 WPP: 75
Location: This room is a good place to be
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| hows about werewolf active posters edition? |
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Posted: Thu, 11 Dec 2008, 2:01pm Post subject:
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Full House

Joined: 13 Dec 2007
Posts: 651 WPP: 134
Location: Leaf Nation
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| Is this place a rip off of Jacks Bar??? |
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